000 03698nam a2200181Ia 4500
008 240906s9999 xx 000 0 und d
082 _aCEM TH-0446
_bSHA
100 _aSharma, Abhishek (PCM22007)
_998895
245 0 _aFramework for enhancing the construction skills and safety trainings through of VR/AR applications (Softcopy is also available)
260 _c2024
300 _axx,106p.
505 _a TABLE OF CONTENTS ABSTRACT i UNDERTAKING iii CERTIFICATE v ACKNOWLEDGEMENTS vii ABBREVIATIONS ix TABLE OF CONTENTS xi LIST OF FIGURES xv LIST OF TABLES xvii LIST OF APPENDIX xix CHAPTER-1: INTRODUCTION 1 CHAPTER-2: LITERATURE REVIEW 3 2.1 Research Background 3 2.2 What is AR/VR 4 2.2.1 History of AR/VR 4 2.2.2 Development and Devices: 6 2.2.3 Working Process of Augmented Reality and Virtual Reality 7 2.2.4 AR/VR Hardware: 9 2.2.5 AR/VR Software: 12 2.3 Construction Training of workers 14 2.3.1 Hands on skill training in Construction 16 2.3.2 Codes and Guidelines for Workers Training 16 2.4 Safety Induction Process 20 2.5 AR/VR in AEC 23 2.5.1 Use of AR/VR in AEC Education and Training 24 2.5.2 AR/VR Training Application in Construction Industry 25 2.5.3 Augmented Reality and Virtual Reality in Various Industries 26 CHAPTER-3: Research Objectives 29 3.1 Research Objectives 29 3.2 Expected Outcome 30 3.3 Research Plan 30 CHAPTER-4: Data Collection 33 4.1 Online Survey 33 4.1.1 Survey Questions and Purpose 33 4.1.2 Responses and Results 34 4.2 Case Studies 35 4.2.1 An investigation of the eye-tracking interface in VR/AR learning . .... 35 4.2.2 The utilization of virtual reality to enhance safety during the steel construction process 39 4.2.3 Monitoring and Safety System Based on Augmented and Virtual Reality 42 4.2.4 Austrian Use Case Study on Augmented Reality for Building Authorities 46 4.2.5 Creation of stereo-panoramic and virtual reality training environments for construction safety 48 4.2.6 Using the Virtual Safety Training Tool, V-SAFE, to Improve Construction Safety Training 50 4.2.7 Construction Industry Postural Training with Virtual Reality 52 4.2.8 A Structure for Using Augmented Reality and Virtual Reality on Mobile Devices for Hands-on Construction Safety Education 54 4.2.9 A cooperative modelling environment for building engineering and management education based on augmented reality 57 4.2.10 A Structure for Using Augmented Reality and Virtual Reality on Mobile Devices for Hands-on Construction Safety Education 59 4.2.11 Fuzzy comprehensive evaluation of virtual reality mine safety training system 62 4.2.12 A review of the uses of virtual reality in engineering education 64 4.2.13 A Critical Review of the Use of Virtual Reality in Construction Engineering Education and Training 66 4.2.14 A critical review of virtual and augmented reality (VR/AR) applications in construction safety 68 4.3 Key AR/VR Companies 71 4.3.1 Meta (Oculus): 71 4.3.2 HTC Corporation: 72 4.3.3 Microsoft: 72 4.3.4 Epic Games (Unreal Engine): 72 4.3.5 Unity Technologies: 73 4.3.6 Yellowchalk: 73 4.3.7 Scapic: 73 4.3.8 Queppelin: 73 4.3.9 SmartVizX: 74 4.3.10 Dimentrix Technologies: 74 CHAPTER-5: Data Analysis 75 5.1 Data Analysis from online form 75 5.2 Data analysis of Case Studies 77 CHAPTER-6: Conclusion 81 REFERENCES 83 APPENDIX 89
700 _aKamat, Sidharth (Guide)
890 _aIndia
891 _a2022 Batch
891 _aConstruction engineering and Management
891 _aFT-PG
999 _c72538
_d72538