000 | 01320 a2200181 4500 | ||
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999 |
_c47838 _d47838 |
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020 | _a9780974538108 | ||
082 |
_a729.28 _bLAR |
||
100 |
_aLarson, Greg Ward _962074 |
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245 | _aRendering with radiance : the art and science of lighting visualization | ||
260 |
_aCalifornia _bSpace and light Pub. _c2003 |
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300 | _axxiii,664p. | ||
505 | _aCONTENTS Preface How to use this book xvii Plates Following Page 328 Part 1 Tutorials Chapter 1 Introduction 3 Chapter 2 Scene 1 Tutorial 41 Chapter 3 Scene 1 Tutorial 93 Chapter 4 Radiance Scripting Techniques 235 Part II Applications Chapter 5 Lighting Analysis 283 Chapter 6 Daylight Simulation 341 Chapter 7 Roadway Lighting 391 Chapter 8 Dramatic Lighting 419 Chapter 9 Animation 469 Part III Calculation Methods Chapter 10 Deterministic and Stochastic Ray Tracing 491 Chapter 11 Direct Calculation 499 Chapter 12 Indirect Calculation 523 Chapter 13 Secondary Light Sources 563 Chapter 14 Single-Scatter Participating Media (Mist) 585 Chapter 15 Parallel Rendering Computations 599 Bibliography 613 Glossary 617 Index 635 About the Authors 657 Where to Get Radiance 659 | ||
600 | _940625 | ||
700 |
_aShakespeare, Rob _962075 |
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890 | _aUSA | ||
891 | _aFT | ||
942 | _2ddc |