000 10671 a2200169 4500
020 _a9783110367652
082 _a003.3
_bGU
100 _aGu, Ning
_950615
245 _aDesigning adaptive virtual worlds
260 _aBerlin
_bDe Gruyter open Ltd.
_c2014
300 _avi,136p.
505 _aCONTENTS Part I: Introduction 1 Introduction 2 1.1 Why Adaptive Virtual Worlds? 2 1.2 Why Design Places? 3 1.3 Overview of This Book 4 2 Virtual Worlds 6 2.1 Evolution of Virtual Worlds 6 2.2 Design Metaphors 9 2.3 Place Making in Virtual Worlds 11 2.4 Design Platforms and Examples 12 References 17 Part II: Rule-based Place Design in 3D Virtual Worlds 3 Generative Design Grammars 20 3.1 Grammars for Rule-based Design 20 3.1.1 Notions of Shape Grammars 20 3.1.2 Shape Grammars and Design Style 21 3.1.3 Design Constraints in Shape Grammar Application 22 3.2 Generative Design Grammars for Rule-based Place Design in 3D Virtual WorldS 22 3.2.1 A Place Design in 3D Virtual World as "Objects in Relations" 23 3.2.2 Design Phases of 3D Virtual Worlds 24 3.2.3 Addressing Design Requirements of 3D Virtual Worlds 25 3.2.4 Capturing Stylistic Characterizations of Virtual Places 26 3.3 Generative Design Grammar Framework 27 3.4 General Structure of Design Rules 28 3.4.1 Layout Rules 29 3.4.2 Object Design Rules 30 3.4.3 Navigation Rules 31 3.4.4 Interaction Rules 33 3.5 Characteristics of Generative Design Grammars 34 References 37 4 Generative Design Agents 39 4.1 Computational Agents 39 4.1.1 Notions of Agents 39 4.1.2 A Common Agent Model for 3D Virtual Worlds 41 4.2 Generative Design Agent Model 43 4.3 Representations of a 3D Virtual World 45 4.3.1 Three Representation Layers of a 3D Virtual World 45 4.3.2 Representations of Virtual World Objects 47 4.4 Computational Processes of a Generative Design Agent 48 4.4.1 Interpretation 51 4.4.2 Hypothesizing 53 4.4.3 Designing and Action 56 4.5 Generative Design Agents for Designing in 3D Virtual Worlds 58 4.5.1 Generative Design Agent MorJel as a Design Model 58 4.5.2 Generative Design Agents for Designing in 3D Virtual Worlds 61 References 62 Part III: An Adaptive Virtual Gallery 5 A Generative Design Grammar for a Virtual Gallery - 66 5.1 An Adaptive Virtual Gallery 66 5.1.1 Galleries: Blending the Physical and the Virtual 66 5.1.2 A Virtual Gallery Adapted for Changing Needs 68 5.2 Overview of an Example Grammar 70 5.2.1 Design and Composition of a Virtual Gallery 70 5.2.2 Design Goals 71 5.3 Layout Rules 72 5.3.1 State Labels 73 5.3.2 Additive Layout Rules 74 5.3.3 Subtractive Layout Rules 76 5.4 Object Design Rules 78 5.4.1 State Labels 81 5.4.2 Additive Object Design RuleS 81 5.4.3 Subtractive Object Design Rules 86 5.5 Navigation Rules 88 5.5.1 State Labels 89 5.5.2 Additive Navigation Rules 89 5.5.3 Subtractive Navigation Rules 91 5.6 Interaction Rules 92 5.6.1 State Labels 92 5.6.2 Additive Interaction Rules 93 5.6.3 Subtractive Interaction Rules 94 5.7 Limitations References 94 6. An Adaptive Virtual Gallery 96 6.1 Design Scenario 96 6.1.1 Purpose of the Design Scenario 96 6.1.2 Generative Design Grammar Application 97 6.1.3 Static and Adaptive Virtual Gallery 98 6.2 Stage 1: The Artist Enters the Virtual Gallery 99 6.2.1 Layout Rule Application 99 6.2.2 Object Design Rule Application 100 6.2.3 Navigation Rule Application 103 6.2.4 Interaction Rule Application 104 6.3 Stage 2: Exhibition 1 Receives More Visitors 106 6.3.1 Execution of the Design Scenario 106 6.3.2 An Alternative Design of the Virtual Gallery for Stage 2 109 6.4 Stage 3: An Invited Guest Enters the Virtual Gallery 109 6.5 Stage 4: The Artist Prepares for an Opening Address 110 6.6 Stage 5: Exhibition 2 Receives More Visitors 112 6.6.1 Execution of the Design Scenario 112 6.6.2 Alternative Designs of the Virtual Gallery for Stage 5 113 6.7 Stage 6: The Artist Changes Exhibition Requirements 115 6.8 Stage 7: Some Visitors Leave the Virtual Gallery 117 6.9 Stage 8: The Artist Logs Off 120 6.10 Discussion 121 6.10.1 Summary 123 6.10.2 Stylistic Characterizations of the Virtual Gallery Designs 123 6.10.3 Technical Implementation 124 References 124 Part IV: The Future of Adaptive Virtual Worlds 7 The Future and Impact of Adaptive Places 126 7.1 Technical Environments for Adaptive Virtual Places 126 7.2 Functional Designs vs. Creative Designs 127 7.3 Individual, Shared and Collective Design Styles 128 7.4 Extending Adaptive Virtual Places into the Built Environments 129 References 130 List Of Figures 131 Index 134
600 _946725
700 _aMaher, Mary Lou
_920486
891 _aGENERAL
942 _2ddc
999 _c44438
_d44438