000 | 01346nam a2200181Ia 4500 | ||
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008 | 160408s9999 xx 000 0 und d | ||
020 | _a201144689 | ||
082 |
_a006.6 _bFOL |
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100 |
_aFoley, James D. _952585 |
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245 | _aFundamentals of interactive computer graphics | ||
260 |
_aCalifornia _bAddison-Wesley Publishing Company _c1983 |
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300 | _axx,664p. | ||
505 | _aCONTENTS CHAPTER 1 WHAT IS INTERACTIVE GRAPHICS? 1 CHAPTER 2 BASIC INTERACTIVE GRAPHICS PROGRAMMING 29 CHAPTER3 GRAPHICS HARDWARE 95 CHAPTER4 IMPLEMENTATIONOF A SIMPLE GRAPHICS PACKAGE (SGP) 137 CHAPTER5 INTERACTION DEVICES AND TECHNIQUES 183 CHAPTER6 THE DESIGN OF USER-COMPUTER GRAPHIC CONVERSATION 218 CHAPTER7 GEOMETRICAL TRANSFORMATIONS 245 CHAPTER8 VIEWING IN THREE DIMENTIONS 268 CHAPTER9 MODELING AND OBJECT HIERARCHY 319 CHAPTER10 ADVANCED DISPLAY ARCHITECTURE 391 CHAPTER11 RATER ALGORITHMS AND SOFTWARE 431 CHAPTER12 DISPLAY ARCHITECTURE 479 CHAPTER13 REPRESENTATION OF 3D SHAPES 505 CHAPTER14 THE QUEST FOR VISUAL REALISM 539 CHAPTER15 ALGORITHMS FOR REMOVING HIDDEN EDGES AND SURFACES 553 CHAPTER16 SHADING MODELS 575 CHAPTER17 INTENSITY AND COLOR 593 BIBLIOGRAPHY 625 INDEX 655 | ||
600 | _946583 | ||
700 |
_aVan Dam Andries _952586 |
||
890 | _aUSA | ||
891 | _aGratis from Dr. Bharat Dave | ||
999 |
_c43468 _d43468 |