Hybrid animation : integrating 2D and 3D assets
Material type: TextPublication details: Oxford Focal Press 2010Description: 281pISBN:- 0240812050
- 006.6 OHA
Item type | Current library | Collection | Call number | Status | Notes | Date due | Barcode | Item holds | |
---|---|---|---|---|---|---|---|---|---|
Book | CEPT Library | Faculty of Architecture | 006.6 OHA | Available | Status:Catalogued;Bill No:314 | 007724 |
CONTENTS Introduction and an Apology vii The Page of Thanks ix About the Author xi PART 1 : An Overview for Students 1 1: Hybrid Animation: The Main Problems 3 Interview: Derald Hunt 29 2: Iterations for Developing a Pipeline and Nailing the Moments 31 Part 2 : Techniques 47 3: 3D Character Leads 2D Characte 49 Interview: Todd Redner 85 4: 2D Characters with 3D Parts (2D Leads) 87 5: 3D Characters with 2D Parts (3D Leads) 129 Interview: Marty Altman 154 6: EFX 156 7: Camera: Flat, Limited, and Deep Space 210 Interview: Claire Almon 264 8: What Next? Companion Website 265 Appendix: Student Contributors 266
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