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Rendering with microstation

By: Publication details: Pennsylvania Bentley Institute Press 2005Description: xxii,413,ivp.,CD-ROMISBN:
  • 9780971414174
Subject(s):
DDC classification:
  • 620.00420285 FLY
Contents:
Contents Chapter 1: Introduction to 3D space 1 Opening MicroStation 1 3D Space 1 The The 3D design cude 2. Standard 3D views 3 View Rotation. 5 Rotating a view with Dynamics 8 Rotating a View by points 10 Roating Relative to a view or drawing 13 View Volume 13 View control tool Box 15 Display depth and active depth 15 Clip volume and clip depth 18 Displaysets 22 Rendering tools tool box 24 Review Questions 25 Chapter Summery 25 Chapter 2 : Camera Setups and Navigation 27 View Cameras 27 Perspective in a view 28 The Change view Perspective Tool 28 Camera Setting tool 31 The Define Camera tool 36 Camera View projections 37 Wocking with the define Camera Tool. 42 Camera Actions 49 Controlling Movement with the Pointer 50 Additional Define Camera Tool Settings 51 Precision Settings 52 Pan 53 Pan Horizontal 57 Pan Vertical 59 Roll Camera 61 Dolly/Elevate 63 Dolly 65 Lens Focal Length 67 Lens View Angle 70 Pan/Dolly 71 Navigate Camera 74 Navigate Camera Advanced Mode 78 Review Questions 81 Chapter Summary 82 Creating More Matena s 240 Blending Texture with Base Color Chapter 3: Rendering Options and Settings 83 Gamma Correction for Photorealistic Rendering 83 Wiremesh, Hidden Line, and Filled Hidden Line 84 Constant, Smooth, and Phong 86 Photorealistic Ray Tracing 89 Render and Ray Trace Settings 91 Photorealistic Rendering Workflow 91 Stereo Renderings 99 Rendering Settings 99 Miscellaneous Settings 100 Distance Cueing Settings 112 View Attributes 114 Rendering View Attributes 115 Working with Fog and Depth Cueing 117 Controlling Fog and Depth Cueing 117 Ray Tracing Dialog Box 122 Real World Lighting 125 Antialiasing Settings 126 Advanced Rendering Settings 129 Adjusting Ray Trace settings 131 Environment Mapping 133 Fresnel Effects 137 Render All Objects 138 Rendering Setup dialog box 139 Review Questions . 143 Chapter Summary . 144 Chapter 4: Global and Source Lighting 144 Global Lighting 145 Global Lighting Types 146 Add Sky Light to All Solar and Distant Lights 157 Approximate Ground Reflection for Sky Light . 159 Light Ring and Solar Cluster 161 Source Lighting 163 Define Light Tool 165 Light Source Types 168 Predefined Light Sources 171 Creating Predefined Light Sources 171 Placing Lights 172 Creating a Sky Opening 174 Placing Point Lights 177 Placing Spot Lights 180 Creating Area Lights 185 Attenuation 187 Review Questions 190 Chapter Summary 190 Chapter 5: Introduction to Materials 191 MicroStation's Color Table 192 Assigning Materials 194 Attaching Materials 197 Modifying Materials Using Query 198 Removing Assigned or Attached Materials . 199 Working with Solids 202 Render Ready Cells 204 Review Questions 209 Chapter Summary 209 Chapter 6: Defining and Applying Materials 211 The Material Editor 211 Assigning Materials by Level and Color 213 Removing Material Assignments 216 Materials attached as attributes 217 Creating New Materials 221 Pattern Mapping Modes 225 Preview Material 225 Material Editor Advanced Mode 227 The Advanced Options . 228 Creating Photorealistic Materials 229 Working from Existing Materials 230 Using Transparent Background 233 Creating More Materials 235 Blending Texture with Base Color 240 Using Bump Mapping 241 Applying Materials . 244 Dynamic Map Adjust 251 Rendering the Scene 253 Review Questions 254 Chapter Summary 254 Chapter 7: Advanced Materials 255 Procedural Textures . 255 Working with Procedural Textures 256 Gradient Maps 265 Using Arch Vision RPC files 271 Arch Vision Content Manager 271 The RPC Tool Box 271 Placing RPCs 272 Editing RPCs 277 Review Questions 278 Chapter Summary 279 Chapter 8: Facet Smoothing and Elevation Draping 281 Surface Normals . 281 Facet Smoothing 283 Elevation Draping 286 Review Questions 289 Chapter Summary 289 Chapter 9: Exterior Rendering 291 Daytime Lighting Setup 291 Using Sky Light. . 294 Using Light Ring and Solar Cluster 296 Adding Background Images 298 Applying Fog to Add Realism 300 Defining and Using Sky Cylinders 302 Adding Sky background with Environment Mapping 306 Visible Environment Maps 307 Nighttime or Dusk-to-Dawn Rendering 311 Sunset Rendering Setup 311 Dusk or twilight rendering 312 Nighttime Rendering Setup 315 Nighttime Particle Traced Rendering 317 Review Questions 320 Chapter Summary 320 Chapter 10: Interior Spaces and Global Illumination 321 Radiosity 321 Radiosity and Lighting 322 How radiosity solutions are generated 323 Sky Openings and Radiosity 326 Refining Radiosity Settings 330 Particle Tracing 335 Particle Tracing Compared 335 How Particle Tracing works 341 The Particle Shooting Phase 341 Display Phase 342 Disk Space Requirements for Particle Tracing 342 Meshing Settings 343 Saving Particle Traced Solutions 345 IES Lighting 349 Lighting Considerations for Photorealism 349 Lighting Solution Considerations 352 Review Questions 354 Chapter Summary 354 Chapter 11: Photomatching . 355 Match Design Geometry to a Raster Reference 355 Making Adjustments with the Photomatch Tool 359 Displaying the Proposed Geometry 362 Photomatch Using a Civil Engineering Example 364 Final Photomatch Render 368 Review Questions 370 Chapter Summary 370 Chapter 12: Generating Output 371 Saving Images to Disk . 3 71 Banded Rendering 373 Creating a Rendered Image Using the Banded Method 374 Using Multiple Computers to Compute a Single Image 375 Creating Panoramas 377 Viewing the Panorama 381 Image Objects 382 Creating an Image Object Panorama . 383 Saving Multiple Images 385 3D Content in PDF Files 389 Adding 3D Content from Design Models 390 Interacting with 3D Content in Adobe Reader 392 3D Content Tool Bar in Adobe Reader 7.0 394 Items Added to the Right-Click Menu 396 Review Questions 397 Chapter Summary 397 Appendix: Rendering Glossary 399 Index 405
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Holdings
Item type Current library Collection Call number Status Date due Barcode Item holds
Book CEPT Library General BK 620.00420285 FLY Available 021013
Non Book Material CEPT Library NBK 620.00420285 FLY Available 021013/CD
Total holds: 0

Contents
Chapter 1: Introduction to 3D space 1
Opening MicroStation 1
3D Space 1
The The 3D design cude 2.
Standard 3D views 3
View Rotation. 5
Rotating a view with Dynamics 8
Rotating a View by points 10
Roating Relative to a view or drawing 13
View Volume 13
View control tool Box 15
Display depth and active depth 15
Clip volume and clip depth 18
Displaysets 22
Rendering tools tool box 24
Review Questions 25
Chapter Summery 25
Chapter 2 : Camera Setups and Navigation 27
View Cameras 27
Perspective in a view 28
The Change view Perspective Tool 28
Camera Setting tool 31
The Define Camera tool 36
Camera View projections 37
Wocking with the define Camera Tool. 42
Camera Actions 49
Controlling Movement with the Pointer 50
Additional Define Camera Tool Settings 51
Precision Settings 52
Pan 53
Pan Horizontal 57
Pan Vertical 59
Roll Camera 61
Dolly/Elevate 63
Dolly 65
Lens Focal Length 67
Lens View Angle 70
Pan/Dolly 71
Navigate Camera 74
Navigate Camera Advanced Mode 78
Review Questions 81
Chapter Summary 82
Creating More Matena s 240
Blending Texture with Base Color
Chapter 3: Rendering Options and Settings 83
Gamma Correction for Photorealistic Rendering 83
Wiremesh, Hidden Line, and Filled Hidden Line 84
Constant, Smooth, and Phong 86
Photorealistic Ray Tracing 89
Render and Ray Trace Settings 91
Photorealistic Rendering Workflow 91
Stereo Renderings 99
Rendering Settings 99
Miscellaneous Settings 100
Distance Cueing Settings 112
View Attributes 114
Rendering View Attributes 115
Working with Fog and Depth Cueing 117
Controlling Fog and Depth Cueing 117
Ray Tracing Dialog Box 122
Real World Lighting 125
Antialiasing Settings 126
Advanced Rendering Settings 129
Adjusting Ray Trace settings 131
Environment Mapping 133
Fresnel Effects 137
Render All Objects 138
Rendering Setup dialog box 139
Review Questions . 143
Chapter Summary . 144
Chapter 4: Global and Source Lighting 144
Global Lighting 145
Global Lighting Types 146
Add Sky Light to All Solar and Distant Lights 157
Approximate Ground Reflection for Sky Light . 159
Light Ring and Solar Cluster 161
Source Lighting 163
Define Light Tool 165
Light Source Types 168
Predefined Light Sources 171
Creating Predefined Light Sources 171
Placing Lights 172
Creating a Sky Opening 174
Placing Point Lights 177
Placing Spot Lights 180
Creating Area Lights 185
Attenuation 187
Review Questions 190
Chapter Summary 190
Chapter 5: Introduction to Materials 191
MicroStation's Color Table 192
Assigning Materials 194
Attaching Materials 197
Modifying Materials Using Query 198
Removing Assigned or Attached Materials . 199
Working with Solids 202
Render Ready Cells 204
Review Questions 209
Chapter Summary 209
Chapter 6: Defining and Applying Materials 211
The Material Editor 211
Assigning Materials by Level and Color 213
Removing Material Assignments 216
Materials attached as attributes 217
Creating New Materials 221
Pattern Mapping Modes 225
Preview Material 225
Material Editor Advanced Mode 227
The Advanced Options . 228
Creating Photorealistic Materials 229
Working from Existing Materials 230
Using Transparent Background 233
Creating More Materials 235
Blending Texture with Base Color 240
Using Bump Mapping 241
Applying Materials . 244
Dynamic Map Adjust 251
Rendering the Scene 253
Review Questions 254
Chapter Summary 254
Chapter 7: Advanced Materials 255
Procedural Textures . 255
Working with Procedural Textures 256
Gradient Maps 265
Using Arch Vision RPC files 271
Arch Vision Content Manager 271
The RPC Tool Box 271
Placing RPCs 272
Editing RPCs 277
Review Questions 278
Chapter Summary 279
Chapter 8: Facet Smoothing and Elevation Draping 281
Surface Normals . 281
Facet Smoothing 283
Elevation Draping 286
Review Questions 289
Chapter Summary 289
Chapter 9: Exterior Rendering 291
Daytime Lighting Setup 291
Using Sky Light. . 294
Using Light Ring and Solar Cluster 296
Adding Background Images 298
Applying Fog to Add Realism 300
Defining and Using Sky Cylinders 302
Adding Sky background with Environment Mapping 306
Visible Environment Maps 307
Nighttime or Dusk-to-Dawn Rendering 311
Sunset Rendering Setup 311
Dusk or twilight rendering 312
Nighttime Rendering Setup 315
Nighttime Particle Traced Rendering 317
Review Questions 320
Chapter Summary 320
Chapter 10: Interior Spaces and Global Illumination 321
Radiosity 321
Radiosity and Lighting 322
How radiosity solutions are generated 323
Sky Openings and Radiosity 326
Refining Radiosity Settings 330
Particle Tracing 335
Particle Tracing Compared 335
How Particle Tracing works 341
The Particle Shooting Phase 341
Display Phase 342
Disk Space Requirements for Particle Tracing 342
Meshing Settings 343
Saving Particle Traced Solutions 345
IES Lighting 349
Lighting Considerations for Photorealism 349
Lighting Solution Considerations 352
Review Questions 354
Chapter Summary 354
Chapter 11: Photomatching . 355
Match Design Geometry to a Raster Reference 355
Making Adjustments with the Photomatch Tool 359
Displaying the Proposed Geometry 362
Photomatch Using a Civil Engineering Example 364
Final Photomatch Render 368
Review Questions 370
Chapter Summary 370
Chapter 12: Generating Output 371
Saving Images to Disk . 3 71
Banded Rendering 373
Creating a Rendered Image Using the Banded Method 374
Using Multiple Computers to Compute a Single Image 375
Creating Panoramas 377
Viewing the Panorama 381
Image Objects 382
Creating an Image Object Panorama . 383
Saving Multiple Images 385
3D Content in PDF Files 389
Adding 3D Content from Design Models 390
Interacting with 3D Content in Adobe Reader 392
3D Content Tool Bar in Adobe Reader 7.0 394
Items Added to the Right-Click Menu 396
Review Questions 397
Chapter Summary 397
Appendix: Rendering Glossary 399
Index 405

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