Rendering with microstation
Publication details: Pennsylvania Bentley Institute Press 2005Description: xxii,413,ivp.,CD-ROMISBN:- 9780971414174
- 620.00420285 FLY
Item type | Current library | Collection | Call number | Status | Date due | Barcode | Item holds | |
---|---|---|---|---|---|---|---|---|
Book | CEPT Library General | BK | 620.00420285 FLY | Available | 021013 | |||
Non Book Material | CEPT Library | NBK | 620.00420285 FLY | Available | 021013/CD |
Contents
Chapter 1: Introduction to 3D space 1
Opening MicroStation 1
3D Space 1
The The 3D design cude 2.
Standard 3D views 3
View Rotation. 5
Rotating a view with Dynamics 8
Rotating a View by points 10
Roating Relative to a view or drawing 13
View Volume 13
View control tool Box 15
Display depth and active depth 15
Clip volume and clip depth 18
Displaysets 22
Rendering tools tool box 24
Review Questions 25
Chapter Summery 25
Chapter 2 : Camera Setups and Navigation 27
View Cameras 27
Perspective in a view 28
The Change view Perspective Tool 28
Camera Setting tool 31
The Define Camera tool 36
Camera View projections 37
Wocking with the define Camera Tool. 42
Camera Actions 49
Controlling Movement with the Pointer 50
Additional Define Camera Tool Settings 51
Precision Settings 52
Pan 53
Pan Horizontal 57
Pan Vertical 59
Roll Camera 61
Dolly/Elevate 63
Dolly 65
Lens Focal Length 67
Lens View Angle 70
Pan/Dolly 71
Navigate Camera 74
Navigate Camera Advanced Mode 78
Review Questions 81
Chapter Summary 82
Creating More Matena s 240
Blending Texture with Base Color
Chapter 3: Rendering Options and Settings 83
Gamma Correction for Photorealistic Rendering 83
Wiremesh, Hidden Line, and Filled Hidden Line 84
Constant, Smooth, and Phong 86
Photorealistic Ray Tracing 89
Render and Ray Trace Settings 91
Photorealistic Rendering Workflow 91
Stereo Renderings 99
Rendering Settings 99
Miscellaneous Settings 100
Distance Cueing Settings 112
View Attributes 114
Rendering View Attributes 115
Working with Fog and Depth Cueing 117
Controlling Fog and Depth Cueing 117
Ray Tracing Dialog Box 122
Real World Lighting 125
Antialiasing Settings 126
Advanced Rendering Settings 129
Adjusting Ray Trace settings 131
Environment Mapping 133
Fresnel Effects 137
Render All Objects 138
Rendering Setup dialog box 139
Review Questions . 143
Chapter Summary . 144
Chapter 4: Global and Source Lighting 144
Global Lighting 145
Global Lighting Types 146
Add Sky Light to All Solar and Distant Lights 157
Approximate Ground Reflection for Sky Light . 159
Light Ring and Solar Cluster 161
Source Lighting 163
Define Light Tool 165
Light Source Types 168
Predefined Light Sources 171
Creating Predefined Light Sources 171
Placing Lights 172
Creating a Sky Opening 174
Placing Point Lights 177
Placing Spot Lights 180
Creating Area Lights 185
Attenuation 187
Review Questions 190
Chapter Summary 190
Chapter 5: Introduction to Materials 191
MicroStation's Color Table 192
Assigning Materials 194
Attaching Materials 197
Modifying Materials Using Query 198
Removing Assigned or Attached Materials . 199
Working with Solids 202
Render Ready Cells 204
Review Questions 209
Chapter Summary 209
Chapter 6: Defining and Applying Materials 211
The Material Editor 211
Assigning Materials by Level and Color 213
Removing Material Assignments 216
Materials attached as attributes 217
Creating New Materials 221
Pattern Mapping Modes 225
Preview Material 225
Material Editor Advanced Mode 227
The Advanced Options . 228
Creating Photorealistic Materials 229
Working from Existing Materials 230
Using Transparent Background 233
Creating More Materials 235
Blending Texture with Base Color 240
Using Bump Mapping 241
Applying Materials . 244
Dynamic Map Adjust 251
Rendering the Scene 253
Review Questions 254
Chapter Summary 254
Chapter 7: Advanced Materials 255
Procedural Textures . 255
Working with Procedural Textures 256
Gradient Maps 265
Using Arch Vision RPC files 271
Arch Vision Content Manager 271
The RPC Tool Box 271
Placing RPCs 272
Editing RPCs 277
Review Questions 278
Chapter Summary 279
Chapter 8: Facet Smoothing and Elevation Draping 281
Surface Normals . 281
Facet Smoothing 283
Elevation Draping 286
Review Questions 289
Chapter Summary 289
Chapter 9: Exterior Rendering 291
Daytime Lighting Setup 291
Using Sky Light. . 294
Using Light Ring and Solar Cluster 296
Adding Background Images 298
Applying Fog to Add Realism 300
Defining and Using Sky Cylinders 302
Adding Sky background with Environment Mapping 306
Visible Environment Maps 307
Nighttime or Dusk-to-Dawn Rendering 311
Sunset Rendering Setup 311
Dusk or twilight rendering 312
Nighttime Rendering Setup 315
Nighttime Particle Traced Rendering 317
Review Questions 320
Chapter Summary 320
Chapter 10: Interior Spaces and Global Illumination 321
Radiosity 321
Radiosity and Lighting 322
How radiosity solutions are generated 323
Sky Openings and Radiosity 326
Refining Radiosity Settings 330
Particle Tracing 335
Particle Tracing Compared 335
How Particle Tracing works 341
The Particle Shooting Phase 341
Display Phase 342
Disk Space Requirements for Particle Tracing 342
Meshing Settings 343
Saving Particle Traced Solutions 345
IES Lighting 349
Lighting Considerations for Photorealism 349
Lighting Solution Considerations 352
Review Questions 354
Chapter Summary 354
Chapter 11: Photomatching . 355
Match Design Geometry to a Raster Reference 355
Making Adjustments with the Photomatch Tool 359
Displaying the Proposed Geometry 362
Photomatch Using a Civil Engineering Example 364
Final Photomatch Render 368
Review Questions 370
Chapter Summary 370
Chapter 12: Generating Output 371
Saving Images to Disk . 3 71
Banded Rendering 373
Creating a Rendered Image Using the Banded Method 374
Using Multiple Computers to Compute a Single Image 375
Creating Panoramas 377
Viewing the Panorama 381
Image Objects 382
Creating an Image Object Panorama . 383
Saving Multiple Images 385
3D Content in PDF Files 389
Adding 3D Content from Design Models 390
Interacting with 3D Content in Adobe Reader 392
3D Content Tool Bar in Adobe Reader 7.0 394
Items Added to the Right-Click Menu 396
Review Questions 397
Chapter Summary 397
Appendix: Rendering Glossary 399
Index 405
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