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Language of new media

By: Material type: TextTextPublication details: London MIT Press 2001; Description: xxxix,354pISBN:
  • 9780262632553
Subject(s):
DDC classification:
  • 302.2 MAN
Contents:
CONTENTS FOREWORD by Mark Tribe x PROLOGUE: VERTOV'S DATASET xiv ACKNOWLEDGMENTS xxvii Introduction 2 A PERSONAL CHRONOLOGY 3 THEORY OF THE PRESENT 6 MAPPING NEW MEDIA: METHOD 8 MAPPING NEW MEDIA: ORGANIZATION 11 THE TERMS: LANGUAGE, OBJECT, REPRESENTATION 12 1. What Is New Media? 18 HOW MEDIA BECAME NEW 21 PRINCIPLES OF NEW MEDIA 27 1. Numerical Representation 27 2. Modularity 30 3. Automation 32 4. Variability 36 5. Transcoding 45 WHAT NEW MEDIA IS NOT 49 Cinema as New Media 50 The Myth of the Digital 52 The Myth of Interactivity 55 2.The Interface 62 THE LANGUAGE OF CULTURAL INTERFACES 69 Cultural Interfaces 69 Printed Word 73 Cinema 78 HCI: Representation versus Control 88 THE SCREEN AND THE USER 94 A Screen's Genealogy 95 The Screen and the Body 103 Representation versus Simulation 111 3 The Operations 116 MENUS, FILTERS, PLUG-INS 123 The Logic of Selection 123 "Postmodernism" and Photoshop 129 From Object to Signal 132 COMPOSITING 136 From Image Streams to Modular Media 136 The Resistance to Montage 141 Archeology of Compositing: Cinema 145 Archeology of Compositing: Video 149 Digital Compositing 152 Compositing and New Types of Montage 155 TELE ACTION 161 Representation versus Communication 161 Telepresence: Illusion versus Action 164 Image-Instruments 167 Telecommunication 168 Distance and Aura 170 4 The Illusions 176 SYNTHETIC REALISM AND ITS DISCONTENTS 184 Technology and Style in Cinema 185 Technology and Style in ComputerAnimation 188 The Icons of Mimesis 195 THE SYNTHETIC IMAGE AND ITS SUBJECT 199 Georges Melies, the Father of Computer Graphics 200 Jurassic Park and Socialist Realism 201 ILLUSION, NARRATIVE, AND INTERACTIVITY 205 5 The Forms 212 THE DATABASE 218 The Database Log ic 218 Data and Algorithm 221 Database and Narrative 225 Paradigm and Syntagm 229 A Database Complex 233 Database Cinema: Greenaway and Vertov 237 NAVIGABLE SPACE 244 Doom and Myst 244 Computer Space 253 The Poetics of Navigation 259 The Navigator and the Explorer 268 Kino-Eye and Simulators 273 EVE and Place 281 6 What Is Cinema? 286 DIGITAL CINEMA AND THE HISTORY OF A MOVING IMAGE 293 Cinema, the Art of the Index 293 A Brief Archeology of Moving Pictures 296 From Animation to Cinema 298 Cinema Redefined 300 From Kino-Eye to Kino-Brush 307 THE NEW LANGUAGE OF CINEMA 309 Cinematic and Graphic: Cinegratography 309 The New Temporality: The Loop as a Narrative Engine 314 Spatial Montage and Macrocinerna 322 Cinema as an Information Space 326 Cinema as a Code 330 INDEX 335
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Item type Current library Collection Call number Status Date due Barcode Item holds
Book CEPT Library BK 302.2 MAN Available 015550
Total holds: 0

CONTENTS
FOREWORD by Mark Tribe x
PROLOGUE: VERTOV'S DATASET xiv
ACKNOWLEDGMENTS xxvii
Introduction 2
A PERSONAL CHRONOLOGY 3
THEORY OF THE PRESENT 6
MAPPING NEW MEDIA: METHOD 8
MAPPING NEW MEDIA: ORGANIZATION 11
THE TERMS: LANGUAGE, OBJECT, REPRESENTATION 12
1. What Is New Media? 18
HOW MEDIA BECAME NEW 21
PRINCIPLES OF NEW MEDIA 27
1. Numerical Representation 27
2. Modularity 30
3. Automation 32
4. Variability 36
5. Transcoding 45
WHAT NEW MEDIA IS NOT 49
Cinema as New Media 50
The Myth of the Digital 52
The Myth of Interactivity 55
2.The Interface 62
THE LANGUAGE OF CULTURAL INTERFACES 69
Cultural Interfaces 69
Printed Word 73
Cinema 78
HCI: Representation versus Control 88
THE SCREEN AND THE USER 94
A Screen's Genealogy 95
The Screen and the Body 103
Representation versus Simulation 111
3 The Operations 116
MENUS, FILTERS, PLUG-INS 123
The Logic of Selection 123
"Postmodernism" and Photoshop 129
From Object to Signal 132
COMPOSITING 136
From Image Streams to Modular Media 136
The Resistance to Montage 141
Archeology of Compositing: Cinema 145
Archeology of Compositing: Video 149
Digital Compositing 152
Compositing and New Types of Montage 155
TELE ACTION 161
Representation versus Communication 161
Telepresence: Illusion versus Action 164
Image-Instruments 167
Telecommunication 168
Distance and Aura 170
4 The Illusions 176
SYNTHETIC REALISM AND ITS DISCONTENTS 184
Technology and Style in Cinema 185
Technology and Style in ComputerAnimation 188
The Icons of Mimesis 195
THE SYNTHETIC IMAGE AND ITS SUBJECT 199
Georges Melies, the Father of Computer Graphics 200
Jurassic Park and Socialist Realism 201
ILLUSION, NARRATIVE, AND INTERACTIVITY 205
5 The Forms 212
THE DATABASE 218
The Database Log ic 218
Data and Algorithm 221
Database and Narrative 225
Paradigm and Syntagm 229
A Database Complex 233
Database Cinema: Greenaway and Vertov 237
NAVIGABLE SPACE 244
Doom and Myst 244
Computer Space 253
The Poetics of Navigation 259
The Navigator and the Explorer 268
Kino-Eye and Simulators 273
EVE and Place 281
6 What Is Cinema? 286
DIGITAL CINEMA AND THE HISTORY OF A MOVING IMAGE 293
Cinema, the Art of the Index 293
A Brief Archeology of Moving Pictures 296
From Animation to Cinema 298
Cinema Redefined 300
From Kino-Eye to Kino-Brush 307
THE NEW LANGUAGE OF CINEMA 309
Cinematic and Graphic: Cinegratography 309
The New Temporality: The Loop as a Narrative Engine 314
Spatial Montage and Macrocinerna 322
Cinema as an Information Space 326
Cinema as a Code 330
INDEX 335

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