TY - GEN AU - Flynn, Jerry TI - Rendering with microstation SN - 9780971414174 U1 - 620.00420285 PY - 2005/// CY - Pennsylvania PB - Bentley Institute Press KW - N1 - Contents Chapter 1: Introduction to 3D space 1 Opening MicroStation 1 3D Space 1 The The 3D design cude 2. Standard 3D views 3 View Rotation. 5 Rotating a view with Dynamics 8 Rotating a View by points 10 Roating Relative to a view or drawing 13 View Volume 13 View control tool Box 15 Display depth and active depth 15 Clip volume and clip depth 18 Displaysets 22 Rendering tools tool box 24 Review Questions 25 Chapter Summery 25 Chapter 2 : Camera Setups and Navigation 27 View Cameras 27 Perspective in a view 28 The Change view Perspective Tool 28 Camera Setting tool 31 The Define Camera tool 36 Camera View projections 37 Wocking with the define Camera Tool. 42 Camera Actions 49 Controlling Movement with the Pointer 50 Additional Define Camera Tool Settings 51 Precision Settings 52 Pan 53 Pan Horizontal 57 Pan Vertical 59 Roll Camera 61 Dolly/Elevate 63 Dolly 65 Lens Focal Length 67 Lens View Angle 70 Pan/Dolly 71 Navigate Camera 74 Navigate Camera Advanced Mode 78 Review Questions 81 Chapter Summary 82 Creating More Matena s 240 Blending Texture with Base Color Chapter 3: Rendering Options and Settings 83 Gamma Correction for Photorealistic Rendering 83 Wiremesh, Hidden Line, and Filled Hidden Line 84 Constant, Smooth, and Phong 86 Photorealistic Ray Tracing 89 Render and Ray Trace Settings 91 Photorealistic Rendering Workflow 91 Stereo Renderings 99 Rendering Settings 99 Miscellaneous Settings 100 Distance Cueing Settings 112 View Attributes 114 Rendering View Attributes 115 Working with Fog and Depth Cueing 117 Controlling Fog and Depth Cueing 117 Ray Tracing Dialog Box 122 Real World Lighting 125 Antialiasing Settings 126 Advanced Rendering Settings 129 Adjusting Ray Trace settings 131 Environment Mapping 133 Fresnel Effects 137 Render All Objects 138 Rendering Setup dialog box 139 Review Questions . 143 Chapter Summary . 144 Chapter 4: Global and Source Lighting 144 Global Lighting 145 Global Lighting Types 146 Add Sky Light to All Solar and Distant Lights 157 Approximate Ground Reflection for Sky Light . 159 Light Ring and Solar Cluster 161 Source Lighting 163 Define Light Tool 165 Light Source Types 168 Predefined Light Sources 171 Creating Predefined Light Sources 171 Placing Lights 172 Creating a Sky Opening 174 Placing Point Lights 177 Placing Spot Lights 180 Creating Area Lights 185 Attenuation 187 Review Questions 190 Chapter Summary 190 Chapter 5: Introduction to Materials 191 MicroStation's Color Table 192 Assigning Materials 194 Attaching Materials 197 Modifying Materials Using Query 198 Removing Assigned or Attached Materials . 199 Working with Solids 202 Render Ready Cells 204 Review Questions 209 Chapter Summary 209 Chapter 6: Defining and Applying Materials 211 The Material Editor 211 Assigning Materials by Level and Color 213 Removing Material Assignments 216 Materials attached as attributes 217 Creating New Materials 221 Pattern Mapping Modes 225 Preview Material 225 Material Editor Advanced Mode 227 The Advanced Options . 228 Creating Photorealistic Materials 229 Working from Existing Materials 230 Using Transparent Background 233 Creating More Materials 235 Blending Texture with Base Color 240 Using Bump Mapping 241 Applying Materials . 244 Dynamic Map Adjust 251 Rendering the Scene 253 Review Questions 254 Chapter Summary 254 Chapter 7: Advanced Materials 255 Procedural Textures . 255 Working with Procedural Textures 256 Gradient Maps 265 Using Arch Vision RPC files 271 Arch Vision Content Manager 271 The RPC Tool Box 271 Placing RPCs 272 Editing RPCs 277 Review Questions 278 Chapter Summary 279 Chapter 8: Facet Smoothing and Elevation Draping 281 Surface Normals . 281 Facet Smoothing 283 Elevation Draping 286 Review Questions 289 Chapter Summary 289 Chapter 9: Exterior Rendering 291 Daytime Lighting Setup 291 Using Sky Light. . 294 Using Light Ring and Solar Cluster 296 Adding Background Images 298 Applying Fog to Add Realism 300 Defining and Using Sky Cylinders 302 Adding Sky background with Environment Mapping 306 Visible Environment Maps 307 Nighttime or Dusk-to-Dawn Rendering 311 Sunset Rendering Setup 311 Dusk or twilight rendering 312 Nighttime Rendering Setup 315 Nighttime Particle Traced Rendering 317 Review Questions 320 Chapter Summary 320 Chapter 10: Interior Spaces and Global Illumination 321 Radiosity 321 Radiosity and Lighting 322 How radiosity solutions are generated 323 Sky Openings and Radiosity 326 Refining Radiosity Settings 330 Particle Tracing 335 Particle Tracing Compared 335 How Particle Tracing works 341 The Particle Shooting Phase 341 Display Phase 342 Disk Space Requirements for Particle Tracing 342 Meshing Settings 343 Saving Particle Traced Solutions 345 IES Lighting 349 Lighting Considerations for Photorealism 349 Lighting Solution Considerations 352 Review Questions 354 Chapter Summary 354 Chapter 11: Photomatching . 355 Match Design Geometry to a Raster Reference 355 Making Adjustments with the Photomatch Tool 359 Displaying the Proposed Geometry 362 Photomatch Using a Civil Engineering Example 364 Final Photomatch Render 368 Review Questions 370 Chapter Summary 370 Chapter 12: Generating Output 371 Saving Images to Disk . 3 71 Banded Rendering 373 Creating a Rendered Image Using the Banded Method 374 Using Multiple Computers to Compute a Single Image 375 Creating Panoramas 377 Viewing the Panorama 381 Image Objects 382 Creating an Image Object Panorama . 383 Saving Multiple Images 385 3D Content in PDF Files 389 Adding 3D Content from Design Models 390 Interacting with 3D Content in Adobe Reader 392 3D Content Tool Bar in Adobe Reader 7.0 394 Items Added to the Right-Click Menu 396 Review Questions 397 Chapter Summary 397 Appendix: Rendering Glossary 399 Index 405 ER -