TY - BOOK AU - Jacobs, R. & Others TI - Quest 3D version II : tutorial manual U1 - 006.693 PY - 2001/// PB - Act 3D KW - N1 - CONTENTS Introduction to Quest3D 1 Channel section : the basics 2 Creating new channels and linking 5 The structure of a project 10 A simple project 12 Animation section : the basics 15 Animating objects 18 Animating camers, lights and values 22 Creating your first project 26 Object section: the basics 31 Defining the looks of your object 34 Using multiple files 39 Importing objects 42 Tips for exporting form 3DS MAX 45 Publishing 47 Working with graphics 54 Working with user input 66 Working with sounds 75 Working with logic 79 Shadows 87 Collision detection 92 Checking for intersection 98 Array Channels 104 Finite state machine 113 Ai Graph/Motion planning 118 Skinning 125 Dynamics 129 Nature paint 139 Networking 144 Database Connectivity 152 Appendix A: Introduction to real-time 3D 157 Diffuse, Specular and emissive 163 Transparency 174 Appendix B: Active X 178 Appendix C: Trouble shooting 182 Index 183 ER -