TY - GEN AU - Laurel, Brenda Ed. TI - Design research: methods and perspectives SN - 9780262122634 U1 - 745.4072 PY - 2003/// CY - London PB - MIT Press N1 - CONTENTS 10 PREFACE The Design Cluster PETER LUNENFELD 16 INTRODUCTION Muscular Design BRENDA LAUREL 20 ACKNOWLEDGMENTS BRENDA LAUREL People 22 SECTION INTRODUCTION The Changing Role of Research CHRISTOPHER IRELAND 23 Qualitative Methods: From Boring to Brilliant CHRISTOPHER IRELAND 30 Ethnography and Critical Design Practice TIM PLOWMAN 39 The Paradox of Design Research BONNIE MCDANIEL JOHNSON 41 Designing for the New Old ERICDISHMAN 49 DEMO Design Improvisation BRENDA LAUREL 55 Hispanic Culture in Design Research CARLOSSANTOS 63 Overview of Quantitative Methods in Design Research STACEY PURPURA 70 User Requirements ABBE DON & JEFF PETRICK 82SECTION INTRODUCTION Design (As) Research ANNE BURDICK 83Speculation, Serendipity and Studio Anybody LISA GROCOTT 94Toward a Definition of the Decorational DENISEGONZALES CRISP 101DEMO DesignWriting ANNE BURDICK 109Sensory Anomalies MICHAEL NAIMARK 118Spontaneous Cinema as Design Practice RACHEL STRICKLAND 129 Game Forms for New Outcomes EMMA WESTECOTT 135 Strategy, Tactics and Heuristics for Research ROB TOW Process 144 SECTION INTRODUCTION Test Pilots BRENDA LAUREL 145 Bringing Clarity to the "Fuzzy Front End" DARREL RHEA 155 Research Methods for Designing Effective Experiences NATHAN SHEDROFF Process (cont'd) 164 Enabling Design SEAN DONAHUE 172 Non-Assumptive Research DOROTHY DEASY 176 Play as Research ERIC ZIMMERMAN 185 DEMO Creating a Culture of Design Research ERIC ZIMMERMAN 193 Interdisciplinary Design Research PATRIK SVENSSON 201 Conceptual Designs BJ FOGG 212 Moving Your Idea Through Your Organization CHRISTOPH LOCH 221 DEMO Vibe-Hunting SOMI KIM 225 Living Proof TRACY MOON 234 Research to Fuel the Creative Process DAVID CANAAN Action 242 SECTION INTRODUCTION Reports from the Field BRENDA LAUREL 244 "You Can't Bring That Game to School!" * HENRY JENKINS, KURT SQUIRE & PHILIP TAN 253 SimSmarts WILL WRIGHT AND BRENDA LAUREL 260 Social Impact by Design ^ DARION RAPOZA 268 Researching America's Army MARGARET DAVIS ET AL. 276 A Virtual Walk on the Moon BRUCEDAMER ... 285 DEMO Mobium JIN HYUN PARK 293 Research and the Movies BUFFY SHUTT 301 Research and Design for Kids JAN CRAIGE SINGER 309 Real Brand Alignment DAVIS MASTEN r 316 CONCLUSION Beauty, Brains and Bravery BRENDA LAUREL 317 References and Acknowledgments 323 Index 329 Biographies ER -