Animating with microstation
Publication details: Pennsylvania Bentley Institute Press 2016Description: xiv,411,CD-ROMISBN:- 9780971414198
- 741.58 FLY
Item type | Current library | Call number | Status | Date due | Barcode | Item holds | |
---|---|---|---|---|---|---|---|
Book | CEPT Library | 741.58 FLY | Available | 021014 | |||
Non Book Material | CEPT Library | 741.58 FLY | Available | 021014/CD |
Contents :
Chapter 1: Animation Overview 1
Chapter Objectives 1
Introduction 1
Animation Overview 1
Video or Movie Output 2
Video Standards 3
NTSC 3
PAL 4
HDTV 4
The Animation Tools 4
Uses of the Animation Tools 7
Actor Tools 7
Camera Tools 8
General Settings 8
Animation Preview 9
Review Questions 10
Chapter 2: Simple Keyframe Animation 11
Chapter Objectives 11
Introduction 12
Simple Keyframe Animation 12
Creating Additional Keyframes 14
Freezing Geometry into Original Positions 16
Creating Additional Keyframes in V8 XM Edition 20
Freezing Geometry into Original Positions in V8 XM Edition 22
Creating the Animation Script in V8XM Edition 23
Animating with Actors 30
Creating the Keyframes 33
Creating the Animation Script 34
Animation Preview 36
Animating with Actors in V8 XM Edition 39
Creating the Keyframes in V8 XM Edition 43
Creating the Animation Script in V8 XM Edition 45
Animation Preview V8 XM Edition 47
3D Content in PDF Files for V8 and V8 XM Edition 49
Adding 3D Content from Design Models 50
Interacting with 3D Content in Adobe Reader 53
Keyframing Deformation 57
Manipulating Actors and Creating Keyframes 59
Creating the Deformation Animation Script 61
Recording the Animation 63
Keyframing Deformation in V8 XM Edition 65
Manipulating Actors and Creating Keyframes in V8 XM Edition 68
Creating the Deformation Animation Script 69
Recording the Animation V8 XM Edition 72
MicroStation's Movie Player 75
Review Questions 77
Chapter 3: Actor Hierarchy 79
Chapter Objectives 79
Introduction 79
Attaching Actors 80
Creating the Penknife Animation Script 87
Attaching Actors in V8 XM Edition 89
Creating the Penknife Animation Script in V8 XM Edition 96
Creating Actors 101
Assembling the Desk Lamp 106
Creating Desk Lamp Keyframes 108
Creating the Desk Lamp Animat ion Script 115
Creating Actors in V8 XM Edition 119
Assembling the Desk Lamp in V8 XM Edition 126
Attaching Actors using Animation Producer in V8 XM Edition 127
Creating Desk Lamp Keyframes in V8 XM Edition 130
Creating the Desk Lamp Animation Script in V8 XM Edition 137
Targeting Actors in V8 XM Edition Only 145
Review Questions 148
Chapter 4: Parametric Animation 149
Chapter Objectives 149
Introduction 149
Scripting an Actor With a Parametric Equation 151
Creating a Custom Parameter to Describe a Revolution 154
Creating an Animation Script Using Custom Parameters 157
Changing the Winch Motion by Editing a Parameter 159
Creating a Custom Parameter for Revolution in VB XM Edition 160
Creating an Animation Script Using Custom Parameters . 163
Changing the Winch Motion by Editing a Parameter in VB XM Edition 164
Animating a Clock with Parameters 166
Creating the Clock Script 168
Editing the Script and Parameters 169
Animating a Clock with Parameters in VB XM Edition 171
Creating the Clock Script 173
Editing the Script and Parameters VB XM Edition 175
Advanced Parametric Motion Control 177
Review Questions 183
Chapter 5: Cameras, Paths, and Targets 185
Chapter Objectives 185
Introduction 186
Defining the Camera Path 186
Previewing the Animation Script 191
Frame the Shot 192
The Storyboard 192
Keyframing a Target 196
Checking Camera Path Timing 200
Creating the Storyboard Script 202
Previewing the Animation Script 205
Recording Scripts 206
Defining the Camera Path in VB XM Edition 212
Previewing the Animation Script 217
The Storyboard 219
Activating and Deactivating Targets in VB XM Edition 222
Keyframing a Target in VB XM Edition 223
Checking Camera Path Timing in VB XM Edition 229
Creating the Storyboard Script in VB XM Edition 231
Previewing the Animation Script in VB XM Edition 235
Recording Scripts in VB XM Edition 237
Playing Back the Results in VB XM Edition 243
Actors on Paths 245
Modifying the path 248
Velocity Graph 249
Animation Velocity Graph Tools 251
Placing the Animation Camera in Carl 252
Attaching a Camera to an Actor 255
Scripting a Target 255
Adding a Few Bumps in the Road 261
Actors on Paths in V8 XM Edition 263
Modifying the path in V8 XM Edition 267
Velocity Graph in V8 XM Edition 268
Place Animation Camera in Carl in V8 XM Edition 272
Attaching Camera to Actor V8 XM Edition 276
Scripting a Target in V8 XM Edition 277
Script the Previously Created Keyframes in V8 XM Edition 281
Adding a Few Bumps in the Road in V8 XM Edition 285
Actors Following Targets in V8 XM 287
Attach the Actors 290
Creating the Animation Script in V8 XM Edition 291
Review Questions 296
Chapter 6: Animating Materials and Lights 297
Chapter Objectives 297
Introduction 298
Animating Running Water 298
Animating Source Lights 302
Animating a Camera Using Saved Views 306
Animating Running Water in V8 XM Edition 307
Animating Source Lights in V8 XM 309
Recording a Preview in V8 XM Edition 316
Animating a Camera Using Saved Views in V8 XM Edition 318
Playing Back The Previously Recorded Script 319
Animating Textures 320
Creating the Curtain Keyframes 322
Creating the Movie House Script 324
Using the Timeline Editor 326
Animating Textures in V8 XM Edition 332
Creating the Curtain Keyframes inV8 XM 334
Creating the Movie House Script in V8 XM Edition 335
Animating the Lights and Movie Screen in V8 XM 337
Animation of Solar Time 343
Solar Time Stamp 343
Solar Study Utility 350
Solar Study in V8 XM Edition 351
Review Questions 352
Chapter 7: Included Scripts and Network Rendering 353
Chapter Objectives 353
Introduction 354
Included Scripts 355
Using the Packager Utility 363
Network Rendering 366
Distributed Rendering Overview for V8 XM Edition 366
Setting Up a Shared Network Resource 373
Disable Simple File Sharing on Windows XP Pro 374
Adding Processors 378
Important Considerations 379
Hardware Graphics Acceleration 379
Postage Stamp Animations for Preview 380
Multi-level Texture Interpolation 380
Antialiasing 381
Memory 381
Multi-core CPUs 382
Memory 382
Non-linear Editing Software 385
Review Questions 386
Visualization Glossary 387
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