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Quest 3D version II : tutorial manual

By: Material type: TextTextPublication details: Act 3D 2001; 2001Description: viii,185pSubject(s):
DDC classification:
  • 006.693 JAC
Contents:
CONTENTS Introduction to Quest3D 1 Channel section : the basics 2 Creating new channels and linking 5 The structure of a project 10 A simple project 12 Animation section : the basics 15 Animating objects 18 Animating camers, lights and values 22 Creating your first project 26 Object section: the basics 31 Defining the looks of your object 34 Using multiple files 39 Importing objects 42 Tips for exporting form 3DS MAX 45 Publishing 47 Working with graphics 54 Working with user input 66 Working with sounds 75 Working with logic 79 Shadows 87 Collision detection 92 Checking for intersection 98 Array Channels 104 Finite state machine 113 Ai Graph/Motion planning 118 Skinning 125 Dynamics 129 Nature paint 139 Networking 144 Database Connectivity 152 Appendix A: Introduction to real-time 3D 157 Diffuse, Specular and emissive 163 Transparency 174 Appendix B: Active X 178 Appendix C: Trouble shooting 182 Index 183
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Holdings
Item type Current library Collection Call number Status Date due Barcode Item holds
Book CEPT Library BK 006.693 JAC Available 015552
Total holds: 0

CONTENTS
Introduction to Quest3D 1
Channel section : the basics 2
Creating new channels and linking 5
The structure of a project 10
A simple project 12
Animation section : the basics 15
Animating objects 18
Animating camers, lights and values 22
Creating your first project 26
Object section: the basics 31
Defining the looks of your object 34
Using multiple files 39
Importing objects 42
Tips for exporting form 3DS MAX 45
Publishing 47
Working with graphics 54
Working with user input 66
Working with sounds 75
Working with logic 79
Shadows 87
Collision detection 92
Checking for intersection 98
Array Channels 104
Finite state machine 113
Ai Graph/Motion planning 118
Skinning 125
Dynamics 129
Nature paint 139
Networking 144
Database Connectivity 152
Appendix A: Introduction to real-time 3D 157
Diffuse, Specular and emissive 163
Transparency 174
Appendix B: Active X 178
Appendix C: Trouble shooting 182
Index 183

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