Quest 3D version II : tutorial manual
Material type: TextPublication details: Act 3D 2001; 2001Description: viii,185pSubject(s): DDC classification:- 006.693 JAC
Item type | Current library | Collection | Call number | Status | Date due | Barcode | Item holds | |
---|---|---|---|---|---|---|---|---|
Book | CEPT Library | BK | 006.693 JAC | Available | 015552 |
CONTENTS
Introduction to Quest3D 1
Channel section : the basics 2
Creating new channels and linking 5
The structure of a project 10
A simple project 12
Animation section : the basics 15
Animating objects 18
Animating camers, lights and values 22
Creating your first project 26
Object section: the basics 31
Defining the looks of your object 34
Using multiple files 39
Importing objects 42
Tips for exporting form 3DS MAX 45
Publishing 47
Working with graphics 54
Working with user input 66
Working with sounds 75
Working with logic 79
Shadows 87
Collision detection 92
Checking for intersection 98
Array Channels 104
Finite state machine 113
Ai Graph/Motion planning 118
Skinning 125
Dynamics 129
Nature paint 139
Networking 144
Database Connectivity 152
Appendix A: Introduction to real-time 3D 157
Diffuse, Specular and emissive 163
Transparency 174
Appendix B: Active X 178
Appendix C: Trouble shooting 182
Index 183
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