Imaginative realism : how to paint what doesn't exist (Record no. 71940)

MARC details
000 -LEADER
fixed length control field 03828 a2200157 4500
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9780740785504
082 ## - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 709.03
Item number GUR
100 ## - MAIN ENTRY--PERSONAL NAME
Personal name Gurney, James
245 ## - TITLE STATEMENT
Title Imaginative realism : how to paint what doesn't exist
260 ## - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT)
Place of publication, distribution, etc Missouri
Name of publisher, distributor, etc Andrews McMeel Publishing
Date of publication, distribution, etc 2009
300 ## - PHYSICAL DESCRIPTION
Extent 223,ip.
505 ## - FORMATTED CONTENTS NOTE
Formatted contents note Contents<br/>Introduction 6<br/>Chapter 1 Tradition 9<br/>Tradition of imaginative painting 10<br/>Art in the twentieth century 12<br/>Copies from the masters 14<br/>Chapter 2 Studio 17<br/>Tables, easels, and lights 18<br/>Helpful equipment 20<br/>Drawing media 22<br/>Painting media 24<br/>Chapter 3 Preliminary sketches 27<br/>Games to loosen up 28<br/>Thumbnail sketches 30<br/>Storyboards 32<br/>Color experiments 34<br/>Charcoal comprehensive 36 <br/>Corrections and tracings 38<br/>Eye level 40<br/>Perspective grid 42 <br/>Sticking with it 44<br/>Chapter 4 History and archeology 47<br/>Telling a story 48<br/>Early humans 50<br/>Close or far view 52<br/>Information and atmosphere 54<br/>Chapter 5 People 57<br/>Mirror studies 58<br/>Tone paper studies 60<br/>Acting in character 62<br/>Photographing models 64<br/>Professional models 66<br/>Head maquettes 68<br/>Costumes 70<br/>Characters in settings 72 <br/>Managing detail 74<br/>Chapter 6 Dinosaurs 77<br/>Digging dinosaurs 78<br/>Dinosaurs in their environment 80 <br/>Unusual behaviors 82<br/>Multiple maquettes 84<br/>Setting up a tableau 86<br/>Homemade miniatures 88<br/>Wings and capes 90<br/>2D-to-3D maquette 92<br/>Coloration 94<br/>Chapter 7 Creatures and aliens 97<br/>Creature maquettes 98<br/>Skeleton model 100<br/>Animal characters 102<br/>Half-human 104<br/>From model to mermaid 106 <br/>Cyborgs 108<br/>Chapter 8 Architecture 111<br/>Four steps to build a city 112<br/>Visualizing waterfall city 114<br/>Architectural maquettes 116<br/>Lighting the maquette 118<br/>Clay and stone 120<br/>Chapter 9 Vehicles 122<br/>Start with the familiar 124<br/>Exaggeration 126<br/>Sketchbook as springboard 128<br/>Insect vehicles 130<br/>Walking vehicles 132<br/>Alternate history 134<br/>A lived-in future 136<br/>Engineering 138<br/>Scrap file 140<br/>Chapter 10 Plein-air studies 143<br/>On-location drawing 144<br/>Weird and wonderful 146<br/>Fact into fantasy 148<br/>Museums and zoos 150<br/>Orientalism 152<br/>Chapter 11 Composition 155<br/>Two values 156<br/>Silhouette 158<br/>Chiaroscuro 160<br/>Shapewelding 162<br/>Counterchange 164<br/>Windmill principle 166<br/>Eye tracking 168<br/>Heatmaps 170<br/>Spokewheeling 172<br/>Clustering 174<br/>Flagging the head 178<br/>Vignetting 180<br/>Repose and action 182 <br/>Repoussoir 184<br/>Cutaway views 186<br/>Aerial views184<br/>Maps 186<br/>Chapter 12 Procedure 189<br/>Step by step 190<br/>Grounds, mediums, and techniques 192<br/>Texture and impasto 194<br/>Combining the elements 196<br/>Chapter 13 Careers 199<br/>Paperback covers 200<br/>Movie design 202<br/>Video game design 204<br/>Toy design 206<br/>Theme park design 208 <br/>Afterword 210<br/>Glossary 212<br/>Recommended Reading 216<br/>Works by and about James Gurney 219<br/>Image Credits 220<br/>About the Author 220<br/>Index 221<br/><br/>
890 ## - Country
Country USA
891 ## - Topic
Topic FD
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Source of classification or shelving scheme Dewey Decimal Classification
Holdings
Withdrawn status Lost status Source of classification or shelving scheme Damaged status Not for loan Collection code Withdrawn status Home library Current library Shelving location Date acquired Source of acquisition Cost, normal purchase price Total Checkouts Total Renewals Full call number Barcode Checked out Date last seen Date last borrowed Cost, replacement price Price effective from Koha item type
    Dewey Decimal Classification     Faculty of Design   CEPT Library CEPT Library Processing Center 08/04/2024 Design Book Studio 1945.60 1 1 709.03 GUR 025993 05/09/2024 08/08/2024 08/08/2024 2594.13 08/04/2024 Book
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