Imaginative realism : how to paint what doesn't exist (Record no. 71940)
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000 -LEADER | |
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fixed length control field | 03828 a2200157 4500 |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
International Standard Book Number | 9780740785504 |
082 ## - DEWEY DECIMAL CLASSIFICATION NUMBER | |
Classification number | 709.03 |
Item number | GUR |
100 ## - MAIN ENTRY--PERSONAL NAME | |
Personal name | Gurney, James |
245 ## - TITLE STATEMENT | |
Title | Imaginative realism : how to paint what doesn't exist |
260 ## - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT) | |
Place of publication, distribution, etc | Missouri |
Name of publisher, distributor, etc | Andrews McMeel Publishing |
Date of publication, distribution, etc | 2009 |
300 ## - PHYSICAL DESCRIPTION | |
Extent | 223,ip. |
505 ## - FORMATTED CONTENTS NOTE | |
Formatted contents note | Contents<br/>Introduction 6<br/>Chapter 1 Tradition 9<br/>Tradition of imaginative painting 10<br/>Art in the twentieth century 12<br/>Copies from the masters 14<br/>Chapter 2 Studio 17<br/>Tables, easels, and lights 18<br/>Helpful equipment 20<br/>Drawing media 22<br/>Painting media 24<br/>Chapter 3 Preliminary sketches 27<br/>Games to loosen up 28<br/>Thumbnail sketches 30<br/>Storyboards 32<br/>Color experiments 34<br/>Charcoal comprehensive 36 <br/>Corrections and tracings 38<br/>Eye level 40<br/>Perspective grid 42 <br/>Sticking with it 44<br/>Chapter 4 History and archeology 47<br/>Telling a story 48<br/>Early humans 50<br/>Close or far view 52<br/>Information and atmosphere 54<br/>Chapter 5 People 57<br/>Mirror studies 58<br/>Tone paper studies 60<br/>Acting in character 62<br/>Photographing models 64<br/>Professional models 66<br/>Head maquettes 68<br/>Costumes 70<br/>Characters in settings 72 <br/>Managing detail 74<br/>Chapter 6 Dinosaurs 77<br/>Digging dinosaurs 78<br/>Dinosaurs in their environment 80 <br/>Unusual behaviors 82<br/>Multiple maquettes 84<br/>Setting up a tableau 86<br/>Homemade miniatures 88<br/>Wings and capes 90<br/>2D-to-3D maquette 92<br/>Coloration 94<br/>Chapter 7 Creatures and aliens 97<br/>Creature maquettes 98<br/>Skeleton model 100<br/>Animal characters 102<br/>Half-human 104<br/>From model to mermaid 106 <br/>Cyborgs 108<br/>Chapter 8 Architecture 111<br/>Four steps to build a city 112<br/>Visualizing waterfall city 114<br/>Architectural maquettes 116<br/>Lighting the maquette 118<br/>Clay and stone 120<br/>Chapter 9 Vehicles 122<br/>Start with the familiar 124<br/>Exaggeration 126<br/>Sketchbook as springboard 128<br/>Insect vehicles 130<br/>Walking vehicles 132<br/>Alternate history 134<br/>A lived-in future 136<br/>Engineering 138<br/>Scrap file 140<br/>Chapter 10 Plein-air studies 143<br/>On-location drawing 144<br/>Weird and wonderful 146<br/>Fact into fantasy 148<br/>Museums and zoos 150<br/>Orientalism 152<br/>Chapter 11 Composition 155<br/>Two values 156<br/>Silhouette 158<br/>Chiaroscuro 160<br/>Shapewelding 162<br/>Counterchange 164<br/>Windmill principle 166<br/>Eye tracking 168<br/>Heatmaps 170<br/>Spokewheeling 172<br/>Clustering 174<br/>Flagging the head 178<br/>Vignetting 180<br/>Repose and action 182 <br/>Repoussoir 184<br/>Cutaway views 186<br/>Aerial views184<br/>Maps 186<br/>Chapter 12 Procedure 189<br/>Step by step 190<br/>Grounds, mediums, and techniques 192<br/>Texture and impasto 194<br/>Combining the elements 196<br/>Chapter 13 Careers 199<br/>Paperback covers 200<br/>Movie design 202<br/>Video game design 204<br/>Toy design 206<br/>Theme park design 208 <br/>Afterword 210<br/>Glossary 212<br/>Recommended Reading 216<br/>Works by and about James Gurney 219<br/>Image Credits 220<br/>About the Author 220<br/>Index 221<br/><br/> |
890 ## - Country | |
Country | USA |
891 ## - Topic | |
Topic | FD |
942 ## - ADDED ENTRY ELEMENTS (KOHA) | |
Source of classification or shelving scheme | Dewey Decimal Classification |
Withdrawn status | Lost status | Source of classification or shelving scheme | Damaged status | Not for loan | Collection code | Withdrawn status | Home library | Current library | Shelving location | Date acquired | Source of acquisition | Cost, normal purchase price | Total Checkouts | Total Renewals | Full call number | Barcode | Checked out | Date last seen | Date last borrowed | Cost, replacement price | Price effective from | Koha item type |
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Dewey Decimal Classification | Faculty of Design | CEPT Library | CEPT Library | Processing Center | 08/04/2024 | Design Book Studio | 1945.60 | 1 | 1 | 709.03 GUR | 025993 | 05/09/2024 | 08/08/2024 | 08/08/2024 | 2594.13 | 08/04/2024 | Book |