Lean simulation game - exploring a perspective to study value stream mapping (Soft copy is also available) (Record no. 68086)
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fixed length control field | 05722nam a2200193Ia 4500 |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION | |
fixed length control field | 200830s9999||||xx |||||||||||||| ||und|| |
082 ## - DEWEY DECIMAL CLASSIFICATION NUMBER | |
Classification number | CPM TH-0363 |
Item number | BHA |
100 ## - MAIN ENTRY--PERSONAL NAME | |
Personal name | Bhatnagar, Shaurya (PG180943) |
245 #0 - TITLE STATEMENT | |
Title | Lean simulation game - exploring a perspective to study value stream mapping (Soft copy is also available) |
260 ## - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT) | |
Date of publication, distribution, etc | 2020 |
300 ## - PHYSICAL DESCRIPTION | |
Extent | xxii,169p. |
505 ## - FORMATTED CONTENTS NOTE | |
Formatted contents note | Table of Contents <br/>ABSTRACT i <br/>UNDERTAKINGiii <br/>CERTIFICATE v <br/>ACKNOWLEDGEMENTS vii <br/>LIST OF ABBREVIATION ix <br/>TABLE OF CONTENTS xi <br/>LIST OF FIGURES xv <br/>LIST OF TABLES xvii <br/>CHAPTER-1: INTRODUCTION 1 <br/>1.1 Introduction 1 <br/>1.2 Need of Study 1 <br/>1.3 Objectives of research study4 <br/>1.4 Scope of the work 5 <br/>1.5 Research Methodology 5 <br/>1.6 Significance and contribution of the research 7 <br/>1.7 Schedule: Timeline of Activities 8 <br/>CHAPTER-2: LITERATURE REVIEW 9 <br/>2.1 Introduction to Lean 9 <br/>2.2 Solution ?? – Introduction of Value Stream Mapping (VSM) 9 <br/>2.3 Important Glossary of Value Stream Mapping 11 <br/>2.4 Need for teaching – “Simulation Games: A new way of understanding” 11 <br/>2.5 Understanding Simulation Game 13 <br/>2.6 Types of Simulation based Learning 14 <br/>2.6.1 Simulation 14 <br/>2.6.2 Game 14 <br/>2.6.3 Simulation Game15 <br/>2.7 Classification of games 16 <br/>2.7.1 Delivery Formats16 <br/>2.7.2 Interaction Style 18 <br/>2.7.3 Learning Outcomes 18 <br/>2.7.4 Number of Players 19 xii <br/>2.7.5 Application Areas 19 <br/>2.7.6 Adaptability 20 <br/>2.7.7 Portability 20 <br/>2.8 Structure of game 21 <br/>2.9 Characteristics of Game 21 <br/>2.10 Designing of Game: 22 <br/>2.10.1 Need of Knowledge prior to designing of Game 22 <br/>2.10.2 Methodologies for designing “Simulation Game” 23 <br/>2.11 Existing games 25 <br/>2.12 Research Gap 26 <br/>CHAPTER-3: RESEARCH METHODOLOGY 27 <br/>3.1 Introduction 27 <br/>3.2 Selection of Methodology 27 <br/>3.3 Phase-wise description 29 <br/>3.3.1 Literature review 29 <br/>3.3.2 System Analysis 29 <br/>3.3.3 Formation of Sub testing group 30 <br/>3.3.4 Game Prototype design 30 <br/>3.3.5 Internal testing and validation of Game prototype 31 <br/>3.3.6 External testing and analysis 31 <br/>3.4 Research Methodology flowchart 31 <br/>CHAPTER-4: DATA COLLECTION 33 <br/>4.1 Introduction 33 <br/>4.2 Supply Side34 <br/>4.2.1 What is supply side? 34 <br/>4.2.2 What is asked and how is asked-Supply side? 34 <br/>4.2.3 Who are contacted- Supply Side? 37 <br/>4.2.4 Characteristics of Interviewee 38 <br/>4.2.5 Protocol of the interview session 39 <br/>4.2.6 Mapping of themes-Supply side 39 <br/>4.3 Demand Side 40 <br/>4.3.1 What is demand side? 40 <br/>4.3.2 What is asked and how is asked-Demand Side? 41 <br/>4.3.3 Who are contacted-Demand Side? 42 xiii <br/>4.3.4 Mapping of themes-Demand Side 42 <br/>CHAPTER-5: DATA ANALYSIS AND RESULTS 45 <br/>5.1 Introduction 45 <br/>5.2 Procedure of coding and thematic analysis: 46 <br/>5.3 Data analysis and interpretation - Supply Side 47 <br/>5.3.1 Audience to be targeted 47 <br/>5.3.2 Suggested time duration of the game 48 <br/>5.3.3 Size of the group 48 <br/>5.3.4 Existing source of learning for VSM 49 <br/>5.3.5 Existing Teaching methodology adopted 50 <br/>5.3.6 Alternative Teaching mechanism 51 <br/>5.3.7 Content to be included in the game 52 <br/>5.3.8 Supporting concepts to be included in the game 54 <br/>5.3.9 Use of prominent examples 55 <br/>5.3.10 Wastes discussed 56 <br/>5.3.11 Characteristics for selection of activity 57 <br/>5.3.12 Barriers faced in the transformation of knowledge of VSM 58 <br/>5.3.13 Requirements to be included in game for better learner’s participation 59 <br/>5.3.14 Feedback and Assessment system60 <br/>5.3.15 Effectiveness of VSM in the training programme 62 <br/>5.3.16 Defining VSM as a tool through lens in Indian construction industry: 63 <br/>5.4 Data analysis and interpretation - Demand Side 64 <br/>5.4.1 Performance of scope of activity on sites 64 <br/>5.4.2 Problem Statement Matrix 66 <br/>5.4.3 Understanding the system and their knowledge on waste 66 <br/>5.5 Summary 71 <br/>5.6 Game Design 72 <br/>5.6.1 Number of Rounds 72 <br/>5.6.2 Design Prototype 73 <br/>5.6.3 Material Required 73 <br/>5.6.4 Description of team member’s required-Roles and Scenario 76 <br/>5.7 General Rules 76 <br/>5.7.1 Important points 76 <br/>5.7.2 Specification card 78 xiv <br/>5.7.3 Format Card 78 <br/>5.7.4 Accounting system 79 <br/>5.8 Round 1 80 <br/>5.8.1 Room set up and material preparation 80 <br/>5.8.2 Rules for Round-1. 82 <br/>5.8.3 Explanation for the process design –Round 1 84 <br/>5.9 Round 2 85 <br/>5.9.1 Rules for Round 2 85 <br/>5.9.2 Explanation for the process design –Round 2 87 <br/>5.10 Round 3 87 <br/>5.10.1 Rules for Round 3 87 <br/>5.10.2 Explanation for the process design –Round 3 89 <br/>5.11 Testing of Game 89 <br/>5.11.1 Internal Testing – Round 189 <br/>5.11.2 Internal Testing - Round 2 92 <br/>5.11.3 Internal Testing - Round 3 95 <br/>5.11.4 Expert validation 98 <br/>5.12 Debriefing and assessment 99 <br/>CHAPTER-6: CONCLUSION101 <br/>6.1.1 Limitation and Future scope 102 <br/>REFERENCES103 <br/>APPENDIX 107 <br/>Appendix 1: Barriers for implementation of lean 107 <br/>Appendix 2: Classification chart for identifying different simulation games 111 <br/>Appendix 3: Analysis of existing games as per their engagement in Lean principles 112 <br/>Appendix 4: Classification of prominent games as per proposed taxonomy 114 <br/>Appendix 5: Interview Transcripts-Supply side 115 <br/>Appendix 6: Interview transcripts-Case study 1 (Demand Side) 151 <br/>Appendix 7: Interview transcripts-Case study 2 (Demand Side) 155 <br/>Appendix 8: Problem Statement Matrix 160 <br/>Appendix 9: Lead Time Simulation Time Graph-Round 1 166 <br/>Appendix 10: Lead Time Simulation Time Graph-Round 2 167 <br/>Appendix 11: Lead Time Simulation Time Graph-Round 3 168 |
700 ## - ADDED ENTRY--PERSONAL NAME | |
Personal name | Devkar, Ganesh (Guide) |
890 ## - Country | |
Country | India |
891 ## - Topic | |
Topic | 2018 Batch |
891 ## - Topic | |
Topic | FT-PG |
891 ## - Topic | |
Topic | Construction and Planning Management |
942 ## - ADDED ENTRY ELEMENTS (KOHA) | |
Source of classification or shelving scheme | Dewey Decimal Classification |
Withdrawn status | Lost status | Source of classification or shelving scheme | Damaged status | Not for loan | Collection code | Withdrawn status | Home library | Current library | Date acquired | Source of acquisition | Full call number | Barcode | Date last seen | Price effective from | Koha item type |
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Dewey Decimal Classification | Faculty of Technology | CEPT Library | CEPT Library | 30/08/2020 | Faculty of Technology | CPM TH-0363 BHA | 022506 | 30/08/2020 | 30/08/2020 | Thesis |