Lean simulation game - exploring a perspective to study value stream mapping (Soft copy is also available) (Record no. 68086)

MARC details
000 -LEADER
fixed length control field 05722nam a2200193Ia 4500
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 200830s9999||||xx |||||||||||||| ||und||
082 ## - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number CPM TH-0363
Item number BHA
100 ## - MAIN ENTRY--PERSONAL NAME
Personal name Bhatnagar, Shaurya (PG180943)
245 #0 - TITLE STATEMENT
Title Lean simulation game - exploring a perspective to study value stream mapping (Soft copy is also available)
260 ## - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT)
Date of publication, distribution, etc 2020
300 ## - PHYSICAL DESCRIPTION
Extent xxii,169p.
505 ## - FORMATTED CONTENTS NOTE
Formatted contents note Table of Contents <br/>ABSTRACT i <br/>UNDERTAKINGiii <br/>CERTIFICATE v <br/>ACKNOWLEDGEMENTS vii <br/>LIST OF ABBREVIATION ix <br/>TABLE OF CONTENTS xi <br/>LIST OF FIGURES xv <br/>LIST OF TABLES xvii <br/>CHAPTER-1: INTRODUCTION 1 <br/>1.1 Introduction 1 <br/>1.2 Need of Study 1 <br/>1.3 Objectives of research study4 <br/>1.4 Scope of the work 5 <br/>1.5 Research Methodology 5 <br/>1.6 Significance and contribution of the research 7 <br/>1.7 Schedule: Timeline of Activities 8 <br/>CHAPTER-2: LITERATURE REVIEW 9 <br/>2.1 Introduction to Lean 9 <br/>2.2 Solution ?? – Introduction of Value Stream Mapping (VSM) 9 <br/>2.3 Important Glossary of Value Stream Mapping 11 <br/>2.4 Need for teaching – “Simulation Games: A new way of understanding” 11 <br/>2.5 Understanding Simulation Game 13 <br/>2.6 Types of Simulation based Learning 14 <br/>2.6.1 Simulation 14 <br/>2.6.2 Game 14 <br/>2.6.3 Simulation Game15 <br/>2.7 Classification of games 16 <br/>2.7.1 Delivery Formats16 <br/>2.7.2 Interaction Style 18 <br/>2.7.3 Learning Outcomes 18 <br/>2.7.4 Number of Players 19 xii <br/>2.7.5 Application Areas 19 <br/>2.7.6 Adaptability 20 <br/>2.7.7 Portability 20 <br/>2.8 Structure of game 21 <br/>2.9 Characteristics of Game 21 <br/>2.10 Designing of Game: 22 <br/>2.10.1 Need of Knowledge prior to designing of Game 22 <br/>2.10.2 Methodologies for designing “Simulation Game” 23 <br/>2.11 Existing games 25 <br/>2.12 Research Gap 26 <br/>CHAPTER-3: RESEARCH METHODOLOGY 27 <br/>3.1 Introduction 27 <br/>3.2 Selection of Methodology 27 <br/>3.3 Phase-wise description 29 <br/>3.3.1 Literature review 29 <br/>3.3.2 System Analysis 29 <br/>3.3.3 Formation of Sub testing group 30 <br/>3.3.4 Game Prototype design 30 <br/>3.3.5 Internal testing and validation of Game prototype 31 <br/>3.3.6 External testing and analysis 31 <br/>3.4 Research Methodology flowchart 31 <br/>CHAPTER-4: DATA COLLECTION 33 <br/>4.1 Introduction 33 <br/>4.2 Supply Side34 <br/>4.2.1 What is supply side? 34 <br/>4.2.2 What is asked and how is asked-Supply side? 34 <br/>4.2.3 Who are contacted- Supply Side? 37 <br/>4.2.4 Characteristics of Interviewee 38 <br/>4.2.5 Protocol of the interview session 39 <br/>4.2.6 Mapping of themes-Supply side 39 <br/>4.3 Demand Side 40 <br/>4.3.1 What is demand side? 40 <br/>4.3.2 What is asked and how is asked-Demand Side? 41 <br/>4.3.3 Who are contacted-Demand Side? 42 xiii <br/>4.3.4 Mapping of themes-Demand Side 42 <br/>CHAPTER-5: DATA ANALYSIS AND RESULTS 45 <br/>5.1 Introduction 45 <br/>5.2 Procedure of coding and thematic analysis: 46 <br/>5.3 Data analysis and interpretation - Supply Side 47 <br/>5.3.1 Audience to be targeted 47 <br/>5.3.2 Suggested time duration of the game 48 <br/>5.3.3 Size of the group 48 <br/>5.3.4 Existing source of learning for VSM 49 <br/>5.3.5 Existing Teaching methodology adopted 50 <br/>5.3.6 Alternative Teaching mechanism 51 <br/>5.3.7 Content to be included in the game 52 <br/>5.3.8 Supporting concepts to be included in the game 54 <br/>5.3.9 Use of prominent examples 55 <br/>5.3.10 Wastes discussed 56 <br/>5.3.11 Characteristics for selection of activity 57 <br/>5.3.12 Barriers faced in the transformation of knowledge of VSM 58 <br/>5.3.13 Requirements to be included in game for better learner’s participation 59 <br/>5.3.14 Feedback and Assessment system60 <br/>5.3.15 Effectiveness of VSM in the training programme 62 <br/>5.3.16 Defining VSM as a tool through lens in Indian construction industry: 63 <br/>5.4 Data analysis and interpretation - Demand Side 64 <br/>5.4.1 Performance of scope of activity on sites 64 <br/>5.4.2 Problem Statement Matrix 66 <br/>5.4.3 Understanding the system and their knowledge on waste 66 <br/>5.5 Summary 71 <br/>5.6 Game Design 72 <br/>5.6.1 Number of Rounds 72 <br/>5.6.2 Design Prototype 73 <br/>5.6.3 Material Required 73 <br/>5.6.4 Description of team member’s required-Roles and Scenario 76 <br/>5.7 General Rules 76 <br/>5.7.1 Important points 76 <br/>5.7.2 Specification card 78 xiv <br/>5.7.3 Format Card 78 <br/>5.7.4 Accounting system 79 <br/>5.8 Round 1 80 <br/>5.8.1 Room set up and material preparation 80 <br/>5.8.2 Rules for Round-1. 82 <br/>5.8.3 Explanation for the process design –Round 1 84 <br/>5.9 Round 2 85 <br/>5.9.1 Rules for Round 2 85 <br/>5.9.2 Explanation for the process design –Round 2 87 <br/>5.10 Round 3 87 <br/>5.10.1 Rules for Round 3 87 <br/>5.10.2 Explanation for the process design –Round 3 89 <br/>5.11 Testing of Game 89 <br/>5.11.1 Internal Testing – Round 189 <br/>5.11.2 Internal Testing - Round 2 92 <br/>5.11.3 Internal Testing - Round 3 95 <br/>5.11.4 Expert validation 98 <br/>5.12 Debriefing and assessment 99 <br/>CHAPTER-6: CONCLUSION101 <br/>6.1.1 Limitation and Future scope 102 <br/>REFERENCES103 <br/>APPENDIX 107 <br/>Appendix 1: Barriers for implementation of lean 107 <br/>Appendix 2: Classification chart for identifying different simulation games 111 <br/>Appendix 3: Analysis of existing games as per their engagement in Lean principles 112 <br/>Appendix 4: Classification of prominent games as per proposed taxonomy 114 <br/>Appendix 5: Interview Transcripts-Supply side 115 <br/>Appendix 6: Interview transcripts-Case study 1 (Demand Side) 151 <br/>Appendix 7: Interview transcripts-Case study 2 (Demand Side) 155 <br/>Appendix 8: Problem Statement Matrix 160 <br/>Appendix 9: Lead Time Simulation Time Graph-Round 1 166 <br/>Appendix 10: Lead Time Simulation Time Graph-Round 2 167 <br/>Appendix 11: Lead Time Simulation Time Graph-Round 3 168
700 ## - ADDED ENTRY--PERSONAL NAME
Personal name Devkar, Ganesh (Guide)
890 ## - Country
Country India
891 ## - Topic
Topic 2018 Batch
891 ## - Topic
Topic FT-PG
891 ## - Topic
Topic Construction and Planning Management
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Source of classification or shelving scheme Dewey Decimal Classification
Holdings
Withdrawn status Lost status Source of classification or shelving scheme Damaged status Not for loan Collection code Withdrawn status Home library Current library Date acquired Source of acquisition Full call number Barcode Date last seen Price effective from Koha item type
    Dewey Decimal Classification     Faculty of Technology   CEPT Library CEPT Library 30/08/2020 Faculty of Technology CPM TH-0363 BHA 022506 30/08/2020 30/08/2020 Thesis
Excel To HTML using codebeautify.org Sheet Name :- Location Chart
Location Chart Basement 1 (B1) Class No. 600 - 649, 660 - 699
(B1) :Mezzanine 1 Class No. 700 - 728
(B1) :Mezzanine 2 Class No. 728.1 - 799, 650 - 659, Reference Books, Faculty work
Basement 2 (B2) Class No. 000 - 599, 800-999
Basement 3 (B3) (Please Inquire at the Counter for resources) Theses, Students' works, Bound Journals, Drawings, Atlas, Oversize Books, Rare Books, IS codes, Non-book Materials