Rendering with microstation (Record no. 56071)

MARC details
000 -LEADER
fixed length control field 06712 a2200169 4500
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9780971414174
082 ## - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 620.00420285
Item number FLY
100 ## - MAIN ENTRY--PERSONAL NAME
Personal name Flynn, Jerry
245 ## - TITLE STATEMENT
Title Rendering with microstation
260 ## - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT)
Place of publication, distribution, etc Pennsylvania
Name of publisher, distributor, etc Bentley Institute Press
Date of publication, distribution, etc 2005
300 ## - PHYSICAL DESCRIPTION
Extent xxii,413,ivp.,CD-ROM
505 ## - FORMATTED CONTENTS NOTE
Formatted contents note Contents<br/>Chapter 1: Introduction to 3D space 1<br/>Opening MicroStation 1<br/> 3D Space 1<br/>The The 3D design cude 2. <br/>Standard 3D views 3<br/>View Rotation. 5<br/>Rotating a view with Dynamics 8<br/>Rotating a View by points 10<br/>Roating Relative to a view or drawing 13<br/>View Volume 13<br/> View control tool Box 15<br/>Display depth and active depth 15<br/>Clip volume and clip depth 18<br/>Displaysets 22<br/>Rendering tools tool box 24<br/>Review Questions 25<br/>Chapter Summery 25<br/>Chapter 2 : Camera Setups and Navigation 27<br/>View Cameras 27<br/>Perspective in a view 28 <br/>The Change view Perspective Tool 28<br/>Camera Setting tool 31<br/>The Define Camera tool 36<br/>Camera View projections 37<br/>Wocking with the define Camera Tool. 42<br/>Camera Actions 49<br/>Controlling Movement with the Pointer 50<br/>Additional Define Camera Tool Settings 51<br/>Precision Settings 52<br/>Pan 53<br/>Pan Horizontal 57<br/>Pan Vertical 59<br/>Roll Camera 61<br/>Dolly/Elevate 63<br/>Dolly 65<br/>Lens Focal Length 67<br/>Lens View Angle 70<br/>Pan/Dolly 71<br/>Navigate Camera 74<br/>Navigate Camera Advanced Mode 78<br/>Review Questions 81<br/>Chapter Summary 82<br/>Creating More Matena s 240<br/>Blending Texture with Base Color <br/>Chapter 3: Rendering Options and Settings 83<br/>Gamma Correction for Photorealistic Rendering 83<br/>Wiremesh, Hidden Line, and Filled Hidden Line 84<br/>Constant, Smooth, and Phong 86<br/>Photorealistic Ray Tracing 89<br/>Render and Ray Trace Settings 91<br/>Photorealistic Rendering Workflow 91<br/>Stereo Renderings 99<br/>Rendering Settings 99<br/>Miscellaneous Settings 100<br/>Distance Cueing Settings 112<br/>View Attributes 114<br/>Rendering View Attributes 115<br/>Working with Fog and Depth Cueing 117<br/>Controlling Fog and Depth Cueing 117<br/>Ray Tracing Dialog Box 122<br/>Real World Lighting 125<br/>Antialiasing Settings 126<br/>Advanced Rendering Settings 129<br/>Adjusting Ray Trace settings 131<br/>Environment Mapping 133<br/>Fresnel Effects 137<br/>Render All Objects 138<br/>Rendering Setup dialog box 139<br/>Review Questions . 143<br/>Chapter Summary . 144<br/>Chapter 4: Global and Source Lighting 144<br/>Global Lighting 145<br/>Global Lighting Types 146<br/>Add Sky Light to All Solar and Distant Lights 157<br/>Approximate Ground Reflection for Sky Light . 159<br/>Light Ring and Solar Cluster 161<br/>Source Lighting 163<br/>Define Light Tool 165<br/>Light Source Types 168<br/>Predefined Light Sources 171<br/>Creating Predefined Light Sources 171<br/>Placing Lights 172<br/>Creating a Sky Opening 174<br/>Placing Point Lights 177<br/>Placing Spot Lights 180<br/>Creating Area Lights 185<br/>Attenuation 187<br/>Review Questions 190<br/>Chapter Summary 190<br/>Chapter 5: Introduction to Materials 191<br/>MicroStation's Color Table 192<br/>Assigning Materials 194<br/>Attaching Materials 197<br/>Modifying Materials Using Query 198<br/>Removing Assigned or Attached Materials . 199<br/>Working with Solids 202<br/>Render Ready Cells 204<br/>Review Questions 209<br/>Chapter Summary 209<br/>Chapter 6: Defining and Applying Materials 211<br/>The Material Editor 211<br/>Assigning Materials by Level and Color 213<br/>Removing Material Assignments 216<br/>Materials attached as attributes 217<br/>Creating New Materials 221<br/>Pattern Mapping Modes 225<br/>Preview Material 225<br/>Material Editor Advanced Mode 227<br/>The Advanced Options . 228<br/>Creating Photorealistic Materials 229<br/>Working from Existing Materials 230<br/>Using Transparent Background 233<br/>Creating More Materials 235<br/>Blending Texture with Base Color 240<br/>Using Bump Mapping 241<br/>Applying Materials . 244<br/>Dynamic Map Adjust 251<br/>Rendering the Scene 253<br/>Review Questions 254<br/>Chapter Summary 254<br/>Chapter 7: Advanced Materials 255<br/>Procedural Textures . 255<br/>Working with Procedural Textures 256<br/>Gradient Maps 265<br/>Using Arch Vision RPC files 271<br/>Arch Vision Content Manager 271<br/>The RPC Tool Box 271<br/>Placing RPCs 272<br/>Editing RPCs 277<br/>Review Questions 278<br/>Chapter Summary 279<br/>Chapter 8: Facet Smoothing and Elevation Draping 281<br/>Surface Normals . 281<br/>Facet Smoothing 283<br/>Elevation Draping 286<br/>Review Questions 289<br/>Chapter Summary 289<br/>Chapter 9: Exterior Rendering 291<br/>Daytime Lighting Setup 291<br/>Using Sky Light. . 294<br/>Using Light Ring and Solar Cluster 296<br/>Adding Background Images 298<br/>Applying Fog to Add Realism 300<br/>Defining and Using Sky Cylinders 302<br/>Adding Sky background with Environment Mapping 306<br/>Visible Environment Maps 307<br/>Nighttime or Dusk-to-Dawn Rendering 311<br/>Sunset Rendering Setup 311<br/>Dusk or twilight rendering 312<br/>Nighttime Rendering Setup 315<br/>Nighttime Particle Traced Rendering 317<br/>Review Questions 320<br/>Chapter Summary 320<br/>Chapter 10: Interior Spaces and Global Illumination 321<br/>Radiosity 321<br/>Radiosity and Lighting 322<br/>How radiosity solutions are generated 323<br/>Sky Openings and Radiosity 326<br/>Refining Radiosity Settings 330<br/>Particle Tracing 335<br/>Particle Tracing Compared 335<br/>How Particle Tracing works 341<br/>The Particle Shooting Phase 341<br/>Display Phase 342<br/>Disk Space Requirements for Particle Tracing 342<br/>Meshing Settings 343<br/>Saving Particle Traced Solutions 345<br/>IES Lighting 349<br/>Lighting Considerations for Photorealism 349<br/>Lighting Solution Considerations 352<br/>Review Questions 354<br/>Chapter Summary 354<br/>Chapter 11: Photomatching . 355<br/>Match Design Geometry to a Raster Reference 355<br/>Making Adjustments with the Photomatch Tool 359<br/>Displaying the Proposed Geometry 362<br/>Photomatch Using a Civil Engineering Example 364<br/>Final Photomatch Render 368<br/>Review Questions 370<br/>Chapter Summary 370<br/>Chapter 12: Generating Output 371<br/>Saving Images to Disk . 3 71<br/>Banded Rendering 373<br/>Creating a Rendered Image Using the Banded Method 374<br/>Using Multiple Computers to Compute a Single Image 375<br/>Creating Panoramas 377<br/>Viewing the Panorama 381<br/>Image Objects 382<br/>Creating an Image Object Panorama . 383<br/>Saving Multiple Images 385<br/>3D Content in PDF Files 389<br/>Adding 3D Content from Design Models 390<br/>Interacting with 3D Content in Adobe Reader 392<br/>3D Content Tool Bar in Adobe Reader 7.0 394<br/>Items Added to the Right-Click Menu 396<br/>Review Questions 397<br/>Chapter Summary 397<br/>Appendix: Rendering Glossary 399<br/>Index 405<br/>
600 ## - SUBJECT ADDED ENTRY--PERSONAL NAME
9 (RLIN) 51307
890 ## - Country
Country USA
891 ## - Topic
Topic Gratis
942 ## - ADDED ENTRY ELEMENTS (KOHA)
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    Dewey Decimal Classification         CEPT Library CEPT Library General 17/11/2019 Gratis 0.00 1 620.00420285 FLY 021013 30/11/2019 24/11/2019 5040.00 02/05/2019 Book
    Dewey Decimal Classification         CEPT Library CEPT Library   02/05/2019 Gratis     620.00420285 FLY 021013/CD 02/05/2019     02/05/2019 Non Book Material
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