Animating with microstation (Record no. 56070)

MARC details
000 -LEADER
fixed length control field 06620 a2200169 4500
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9780971414198
082 ## - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 741.58
Item number FLY
100 ## - MAIN ENTRY--PERSONAL NAME
Personal name Flynn, Jerry
245 ## - TITLE STATEMENT
Title Animating with microstation
260 ## - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT)
Place of publication, distribution, etc Pennsylvania
Name of publisher, distributor, etc Bentley Institute Press
Date of publication, distribution, etc 2016
300 ## - PHYSICAL DESCRIPTION
Extent xiv,411,CD-ROM
505 ## - FORMATTED CONTENTS NOTE
Formatted contents note Contents :<br/>Chapter 1: Animation Overview 1<br/>Chapter Objectives 1<br/>Introduction 1<br/>Animation Overview 1<br/>Video or Movie Output 2<br/>Video Standards 3<br/>NTSC 3<br/>PAL 4<br/>HDTV 4<br/>The Animation Tools 4<br/>Uses of the Animation Tools 7<br/>Actor Tools 7<br/>Camera Tools 8<br/>General Settings 8<br/>Animation Preview 9<br/>Review Questions 10<br/>Chapter 2: Simple Keyframe Animation 11<br/>Chapter Objectives 11<br/>Introduction 12<br/>Simple Keyframe Animation 12<br/>Creating Additional Keyframes 14<br/>Freezing Geometry into Original Positions 16<br/>Creating Additional Keyframes in V8 XM Edition 20<br/>Freezing Geometry into Original Positions in V8 XM Edition 22 <br/>Creating the Animation Script in V8XM Edition 23<br/>Animating with Actors 30<br/>Creating the Keyframes 33<br/>Creating the Animation Script 34<br/>Animation Preview 36<br/>Animating with Actors in V8 XM Edition 39<br/>Creating the Keyframes in V8 XM Edition 43<br/>Creating the Animation Script in V8 XM Edition 45<br/>Animation Preview V8 XM Edition 47<br/>3D Content in PDF Files for V8 and V8 XM Edition 49<br/>Adding 3D Content from Design Models 50<br/>Interacting with 3D Content in Adobe Reader 53<br/>Keyframing Deformation 57<br/>Manipulating Actors and Creating Keyframes 59<br/>Creating the Deformation Animation Script 61<br/>Recording the Animation 63<br/>Keyframing Deformation in V8 XM Edition 65<br/>Manipulating Actors and Creating Keyframes in V8 XM Edition 68<br/>Creating the Deformation Animation Script 69<br/>Recording the Animation V8 XM Edition 72<br/>MicroStation's Movie Player 75<br/>Review Questions 77<br/>Chapter 3: Actor Hierarchy 79<br/>Chapter Objectives 79<br/>Introduction 79<br/>Attaching Actors 80<br/>Creating the Penknife Animation Script 87<br/>Attaching Actors in V8 XM Edition 89<br/>Creating the Penknife Animation Script in V8 XM Edition 96 <br/>Creating Actors 101<br/>Assembling the Desk Lamp 106<br/>Creating Desk Lamp Keyframes 108<br/>Creating the Desk Lamp Animat ion Script 115<br/>Creating Actors in V8 XM Edition 119<br/>Assembling the Desk Lamp in V8 XM Edition 126<br/>Attaching Actors using Animation Producer in V8 XM Edition 127<br/>Creating Desk Lamp Keyframes in V8 XM Edition 130<br/>Creating the Desk Lamp Animation Script in V8 XM Edition 137<br/>Targeting Actors in V8 XM Edition Only 145<br/>Review Questions 148<br/>Chapter 4: Parametric Animation 149<br/>Chapter Objectives 149<br/>Introduction 149<br/>Scripting an Actor With a Parametric Equation 151<br/>Creating a Custom Parameter to Describe a Revolution 154<br/>Creating an Animation Script Using Custom Parameters 157<br/>Changing the Winch Motion by Editing a Parameter 159<br/>Creating a Custom Parameter for Revolution in VB XM Edition 160<br/>Creating an Animation Script Using Custom Parameters . 163<br/>Changing the Winch Motion by Editing a Parameter in VB XM Edition 164<br/>Animating a Clock with Parameters 166<br/>Creating the Clock Script 168<br/>Editing the Script and Parameters 169<br/>Animating a Clock with Parameters in VB XM Edition 171<br/>Creating the Clock Script 173<br/>Editing the Script and Parameters VB XM Edition 175<br/>Advanced Parametric Motion Control 177<br/>Review Questions 183<br/>Chapter 5: Cameras, Paths, and Targets 185<br/>Chapter Objectives 185<br/>Introduction 186<br/>Defining the Camera Path 186<br/>Previewing the Animation Script 191<br/>Frame the Shot 192<br/>The Storyboard 192<br/>Keyframing a Target 196<br/>Checking Camera Path Timing 200<br/>Creating the Storyboard Script 202<br/>Previewing the Animation Script 205<br/>Recording Scripts 206<br/>Defining the Camera Path in VB XM Edition 212<br/>Previewing the Animation Script 217<br/>The Storyboard 219<br/>Activating and Deactivating Targets in VB XM Edition 222<br/>Keyframing a Target in VB XM Edition 223<br/>Checking Camera Path Timing in VB XM Edition 229<br/>Creating the Storyboard Script in VB XM Edition 231<br/>Previewing the Animation Script in VB XM Edition 235<br/>Recording Scripts in VB XM Edition 237<br/>Playing Back the Results in VB XM Edition 243<br/>Actors on Paths 245<br/>Modifying the path 248<br/>Velocity Graph 249<br/>Animation Velocity Graph Tools 251<br/>Placing the Animation Camera in Carl 252<br/>Attaching a Camera to an Actor 255<br/>Scripting a Target 255<br/>Adding a Few Bumps in the Road 261<br/>Actors on Paths in V8 XM Edition 263<br/>Modifying the path in V8 XM Edition 267<br/>Velocity Graph in V8 XM Edition 268<br/>Place Animation Camera in Carl in V8 XM Edition 272<br/>Attaching Camera to Actor V8 XM Edition 276<br/>Scripting a Target in V8 XM Edition 277<br/>Script the Previously Created Keyframes in V8 XM Edition 281<br/>Adding a Few Bumps in the Road in V8 XM Edition 285<br/>Actors Following Targets in V8 XM 287<br/>Attach the Actors 290<br/>Creating the Animation Script in V8 XM Edition 291<br/>Review Questions 296<br/>Chapter 6: Animating Materials and Lights 297<br/>Chapter Objectives 297<br/>Introduction 298<br/>Animating Running Water 298<br/>Animating Source Lights 302<br/>Animating a Camera Using Saved Views 306<br/>Animating Running Water in V8 XM Edition 307<br/>Animating Source Lights in V8 XM 309<br/>Recording a Preview in V8 XM Edition 316<br/>Animating a Camera Using Saved Views in V8 XM Edition 318 <br/>Playing Back The Previously Recorded Script 319<br/>Animating Textures 320<br/>Creating the Curtain Keyframes 322<br/>Creating the Movie House Script 324<br/>Using the Timeline Editor 326<br/>Animating Textures in V8 XM Edition 332<br/>Creating the Curtain Keyframes inV8 XM 334<br/>Creating the Movie House Script in V8 XM Edition 335<br/>Animating the Lights and Movie Screen in V8 XM 337<br/>Animation of Solar Time 343<br/>Solar Time Stamp 343<br/>Solar Study Utility 350<br/>Solar Study in V8 XM Edition 351<br/>Review Questions 352<br/>Chapter 7: Included Scripts and Network Rendering 353<br/>Chapter Objectives 353<br/>Introduction 354<br/>Included Scripts 355<br/>Using the Packager Utility 363<br/>Network Rendering 366<br/>Distributed Rendering Overview for V8 XM Edition 366<br/>Setting Up a Shared Network Resource 373<br/>Disable Simple File Sharing on Windows XP Pro 374<br/>Adding Processors 378<br/>Important Considerations 379<br/>Hardware Graphics Acceleration 379<br/>Postage Stamp Animations for Preview 380<br/>Multi-level Texture Interpolation 380<br/>Antialiasing 381<br/>Memory 381<br/>Multi-core CPUs 382<br/>Memory 382<br/>Non-linear Editing Software 385<br/>Review Questions 386<br/>Visualization Glossary 387<br/>
600 ## - SUBJECT ADDED ENTRY--PERSONAL NAME
9 (RLIN) 51307
890 ## - Country
Country USA
891 ## - Topic
Topic Gratis
942 ## - ADDED ENTRY ELEMENTS (KOHA)
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Holdings
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    Dewey Decimal Classification       CEPT Library CEPT Library 23/10/2019 Gratis 0.00 1 741.58 FLY 021014 09/11/2019 03/11/2019 5040.00 02/05/2019 Book
    Dewey Decimal Classification       CEPT Library CEPT Library 02/05/2019 Gratis     741.58 FLY 021014/CD 02/05/2019     02/05/2019 Non Book Material
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