Designing adaptive virtual worlds (Record no. 44438)
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000 -LEADER | |
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fixed length control field | 10671 a2200169 4500 |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
International Standard Book Number | 9783110367652 |
082 ## - DEWEY DECIMAL CLASSIFICATION NUMBER | |
Classification number | 003.3 |
Item number | GU |
100 ## - MAIN ENTRY--PERSONAL NAME | |
Personal name | Gu, Ning |
245 ## - TITLE STATEMENT | |
Title | Designing adaptive virtual worlds |
260 ## - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT) | |
Place of publication, distribution, etc | Berlin |
Name of publisher, distributor, etc | De Gruyter open Ltd. |
Date of publication, distribution, etc | 2014 |
300 ## - PHYSICAL DESCRIPTION | |
Extent | vi,136p. |
505 ## - FORMATTED CONTENTS NOTE | |
Formatted contents note | CONTENTS<br/>Part I: Introduction<br/>1 Introduction 2<br/> 1.1 Why Adaptive Virtual Worlds? 2<br/> 1.2 Why Design Places? 3<br/> 1.3 Overview of This Book 4<br/>2 Virtual Worlds 6<br/> 2.1 Evolution of Virtual Worlds 6<br/> 2.2 Design Metaphors 9 <br/> 2.3 Place Making in Virtual Worlds 11<br/> 2.4 Design Platforms and Examples 12<br/>References 17<br/>Part II: Rule-based Place Design in 3D Virtual Worlds<br/>3 Generative Design Grammars 20<br/> 3.1 Grammars for Rule-based Design 20<br/> 3.1.1 Notions of Shape Grammars 20<br/> 3.1.2 Shape Grammars and Design Style 21<br/> 3.1.3 Design Constraints in Shape Grammar Application 22<br/> 3.2 Generative Design Grammars for Rule-based Place Design in 3D Virtual WorldS 22<br/> 3.2.1 A Place Design in 3D Virtual World as "Objects in Relations" 23<br/> 3.2.2 Design Phases of 3D Virtual Worlds 24<br/> 3.2.3 Addressing Design Requirements of 3D Virtual Worlds 25<br/> 3.2.4 Capturing Stylistic Characterizations of Virtual Places 26<br/> 3.3 Generative Design Grammar Framework 27<br/> 3.4 General Structure of Design Rules 28<br/> 3.4.1 Layout Rules 29<br/> 3.4.2 Object Design Rules 30<br/> 3.4.3 Navigation Rules 31<br/> 3.4.4 Interaction Rules 33<br/> 3.5 Characteristics of Generative Design Grammars 34<br/>References 37<br/><br/>4 Generative Design Agents 39<br/> 4.1 Computational Agents 39<br/> 4.1.1 Notions of Agents 39<br/> 4.1.2 A Common Agent Model for 3D Virtual Worlds 41<br/> 4.2 Generative Design Agent Model 43 <br/> 4.3 Representations of a 3D Virtual World 45<br/> 4.3.1 Three Representation Layers of a 3D Virtual World 45<br/> 4.3.2 Representations of Virtual World Objects 47<br/> 4.4 Computational Processes of a Generative Design Agent 48<br/> 4.4.1 Interpretation 51<br/> 4.4.2 Hypothesizing 53<br/> 4.4.3 Designing and Action 56<br/> 4.5 Generative Design Agents for Designing in 3D Virtual Worlds 58<br/> 4.5.1 Generative Design Agent MorJel as a Design Model 58<br/> 4.5.2 Generative Design Agents for Designing in 3D Virtual Worlds 61<br/>References 62<br/>Part III: An Adaptive Virtual Gallery<br/>5 A Generative Design Grammar for a Virtual Gallery - 66<br/>5.1 An Adaptive Virtual Gallery 66<br/>5.1.1 Galleries: Blending the Physical and the Virtual 66<br/>5.1.2 A Virtual Gallery Adapted for Changing Needs 68<br/>5.2 Overview of an Example Grammar 70<br/>5.2.1 Design and Composition of a Virtual Gallery 70<br/>5.2.2 Design Goals 71<br/>5.3 Layout Rules 72<br/>5.3.1 State Labels 73<br/>5.3.2 Additive Layout Rules 74<br/>5.3.3 Subtractive Layout Rules 76<br/>5.4 Object Design Rules 78<br/>5.4.1 State Labels 81<br/>5.4.2 Additive Object Design RuleS 81<br/>5.4.3 Subtractive Object Design Rules 86<br/>5.5 Navigation Rules 88<br/>5.5.1 State Labels 89<br/>5.5.2 Additive Navigation Rules 89<br/>5.5.3 Subtractive Navigation Rules 91<br/>5.6 Interaction Rules 92<br/>5.6.1 State Labels 92<br/>5.6.2 Additive Interaction Rules 93<br/>5.6.3 Subtractive Interaction Rules 94<br/>5.7 Limitations<br/>References 94 <br/>6. An Adaptive Virtual Gallery 96<br/> 6.1 Design Scenario 96<br/> 6.1.1 Purpose of the Design Scenario 96<br/> 6.1.2 Generative Design Grammar Application 97<br/> 6.1.3 Static and Adaptive Virtual Gallery 98<br/> 6.2 Stage 1: The Artist Enters the Virtual Gallery 99<br/> 6.2.1 Layout Rule Application 99<br/> 6.2.2 Object Design Rule Application 100<br/> 6.2.3 Navigation Rule Application 103<br/> 6.2.4 Interaction Rule Application 104<br/> 6.3 Stage 2: Exhibition 1 Receives More Visitors 106<br/> 6.3.1 Execution of the Design Scenario 106<br/> 6.3.2 An Alternative Design of the Virtual Gallery for Stage 2 109<br/> 6.4 Stage 3: An Invited Guest Enters the Virtual Gallery 109<br/> 6.5 Stage 4: The Artist Prepares for an Opening Address 110<br/> 6.6 Stage 5: Exhibition 2 Receives More Visitors 112<br/> 6.6.1 Execution of the Design Scenario 112<br/> 6.6.2 Alternative Designs of the Virtual Gallery for Stage 5 113<br/> 6.7 Stage 6: The Artist Changes Exhibition Requirements 115 <br/> 6.8 Stage 7: Some Visitors Leave the Virtual Gallery 117<br/> 6.9 Stage 8: The Artist Logs Off 120<br/> 6.10 Discussion 121<br/> 6.10.1 Summary 123<br/> 6.10.2 Stylistic Characterizations of the Virtual Gallery Designs 123<br/> 6.10.3 Technical Implementation 124<br/>References 124<br/>Part IV: The Future of Adaptive Virtual Worlds<br/>7 The Future and Impact of Adaptive Places 126<br/> 7.1 Technical Environments for Adaptive Virtual Places 126<br/> 7.2 Functional Designs vs. Creative Designs 127<br/> 7.3 Individual, Shared and Collective Design Styles 128<br/> 7.4 Extending Adaptive Virtual Places into the Built Environments 129<br/>References 130<br/>List Of Figures 131<br/>Index 134<br/><br/> |
600 ## - SUBJECT ADDED ENTRY--PERSONAL NAME | |
9 (RLIN) | 46725 |
700 ## - ADDED ENTRY--PERSONAL NAME | |
Personal name | Maher, Mary Lou |
891 ## - Topic | |
Topic | GENERAL |
942 ## - ADDED ENTRY ELEMENTS (KOHA) | |
Source of classification or shelving scheme | Dewey Decimal Classification |
Withdrawn status | Lost status | Source of classification or shelving scheme | Damaged status | Not for loan | Collection code | Withdrawn status | Home library | Current library | Date acquired | Source of acquisition | Cost, normal purchase price | Total Checkouts | Total Renewals | Full call number | Barcode | Date last seen | Date last borrowed | Cost, replacement price | Price effective from | Koha item type |
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Dewey Decimal Classification | CEPT Library | CEPT Library | 07/11/2016 | Astha Book Agency | 4432.00 | 3 | 2 | 003.3 GU | 016351 | 27/09/2018 | 08/08/2018 | 5540.04 | 28/07/2016 | Book |