Are we human? notes on an archaeology of design
Colomina, Beatriz
Are we human? notes on an archaeology of design - Zurich Lars Muller Publisher 2016 - 285,iip.
CONTENTS
1. The mirror of design : spiderwebs, sediments radiation, extinction self-surveillance
2. The plastic human : plasticity, strange artifacts interface
3. Blows of design : technofossils, prehistory genetic continuum hands, ornament sexual selection
4. The invention of the human : tools, brain, curiosity
5. The ornamental species : domestication, beads, networks, thinking strings, useless things
6. New from nowhere : mechanical life, good design, morality, failure toys, functionalsim
7. Good design is an anesthetic : smoothness, shock, smile shock absorber, nerves
8. The design of health : dissection, x-ray, tuberculosis, fatigue, allergies, autoimmune burnout
9. Human-centered design : camping, artificial limbs biology, survival, self-destruction, primal scene
10. The frictionless silhouette : normal, human engineering, automaton biotechnique, discipline
11. Designing the body : bodybuilding, hedonism nudism, libido, stomach psyche
12. Design as perversion : fetishism, bondage voyeurism, erotica scatology, pedophilia
13. Designing a ghost : scale figure, protohumans clothing, lurking shadows
14. The unstable body : microbiome, prosthetics plastic surgery, drugs biodesign, chimera
15. Homo cellular : intimacy, connectivity shelter, computation selfie, surveillance
16. Design in 2 seconds : social media, avatar hybrid space, the bed postlabor, self-design
9783037785119
745.201 / COL
Are we human? notes on an archaeology of design - Zurich Lars Muller Publisher 2016 - 285,iip.
CONTENTS
1. The mirror of design : spiderwebs, sediments radiation, extinction self-surveillance
2. The plastic human : plasticity, strange artifacts interface
3. Blows of design : technofossils, prehistory genetic continuum hands, ornament sexual selection
4. The invention of the human : tools, brain, curiosity
5. The ornamental species : domestication, beads, networks, thinking strings, useless things
6. New from nowhere : mechanical life, good design, morality, failure toys, functionalsim
7. Good design is an anesthetic : smoothness, shock, smile shock absorber, nerves
8. The design of health : dissection, x-ray, tuberculosis, fatigue, allergies, autoimmune burnout
9. Human-centered design : camping, artificial limbs biology, survival, self-destruction, primal scene
10. The frictionless silhouette : normal, human engineering, automaton biotechnique, discipline
11. Designing the body : bodybuilding, hedonism nudism, libido, stomach psyche
12. Design as perversion : fetishism, bondage voyeurism, erotica scatology, pedophilia
13. Designing a ghost : scale figure, protohumans clothing, lurking shadows
14. The unstable body : microbiome, prosthetics plastic surgery, drugs biodesign, chimera
15. Homo cellular : intimacy, connectivity shelter, computation selfie, surveillance
16. Design in 2 seconds : social media, avatar hybrid space, the bed postlabor, self-design
9783037785119
745.201 / COL